- Harder content, stronger gear. New world drops take their power from the difficulty that earned them: a blue piece starts at item level 17 on Normal, rises one level per Heroic step to 22 on Mythic, and reaches 24 at Keystone 1 plus 1.2 for every Keystone level after that. Slot upgrades still multiply it, up to rank 5.
- See where a piece came from. Tooltips and the Armory show each new piece's source, base item level and slot rank. Upgrades show the item level and capped stat gains they actually buy.
- Your favourite rolls are safe. Different rolls of the same item are kept as separate pieces, so a stronger copy never silently replaces a suffix, spell line or proc you rely on. Only an exact duplicate roll salvages. Choose the copy to wear in Gear.
- The Keystone Vendor follows your wins. Everyone can browse it; buying needs a completed Keystone 1, and each purchase rolls at the highest Keystone you have actually won. Earlier characters are credited from their recorded Keystone victories.
- Gear you already own keeps its exact stats. Stat caps are unchanged, so compare the actual effect: a higher item level is not automatically better for every build.
- On short screens the "Change hero" link no longer catches clicks meant for the Keystone Vendor button beneath it while the hero card scrolls.
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