Warrior
A melee fighter with front-facing Shield Guard, sweeping attacks and Charge. Build around weapon strikes, sustained pressure or a defensive line.
Arms
Improved Heroic StrikeTier 1 · 3 ranks
Heroic Strike deals 6% more damage per rank.
Available in the first tier.
DeflectionTier 1 · 3 ranks
Parrying becomes footwork: you take 4% less contact damage per rank.
Available in the first tier.
Improved RendTier 1 · 3 ranks
Your bleeds and other damage over time deal 5% more damage per rank.
Available in the first tier.
Improved ChargeTier 2 · 2 ranks
Charge recovers 10% faster per rank.
5 points in earlier tiers required.
Tactical MasteryTier 2 · 3 ranks
Stance dancing becomes tempo: after Charge your cooldowns recover 10% faster per rank for a few seconds.
5 points in earlier tiers required.
Anger ManagementTier 2 · 1 rank
Rage comes on its own: every 10 sec in combat your cooldowns recover 15% faster for 6 sec.
5 points in earlier tiers required.
Improved OverpowerTier 3 · 2 ranks
Overpower becomes precision: +2.5% critical strike chance per rank.
10 points in earlier tiers required.
Mortal StrikeTier 3 · 1 rank
Begin every run with Mortal Strike in your first slot instead of Cleave. Mortal Strike deals 10% more damage.
10 points in earlier tiers required.
Deep WoundsTier 3 · 3 ranks
Your critical hits make the target bleed for 20% of the hit per rank over 6 sec.
10 points in earlier tiers required. Requires Improved Rend at rank 3.
Two-Handed Weapon SpecializationTier 4 · 3 ranks
Mortal Strike, Heroic Strike, Execute, Cleave and Whirlwind deal 4% more damage per rank.
15 points in earlier tiers required.
Improved Mortal StrikeTier 4 · 3 ranks
Mortal Strike recovers 5% faster and deals 3% more damage per rank.
15 points in earlier tiers required. Requires Mortal Strike at rank 1.
ImpaleTier 4 · 2 ranks
Your critical hits deal an extra 10% damage per rank (170% at 2/2).
15 points in earlier tiers required. Requires Deep Wounds at rank 3.
Sweeping StrikesTier 5 · 1 rank
Your single-target strikes and bolts also hit every enemy within 2 yd of the target for 50% damage.
20 points in earlier tiers required.
Taste for BloodTier 5 · 3 ranks
Each of your bleed and DoT ticks has a 10% chance to quicken your cooldowns by 8% per rank for 6 sec. Once every 6 sec.
20 points in earlier tiers required.
Sword SpecializationTier 5 · 3 ranks
Mortal Strike has a 15% chance to swing again at once for 25% of its damage per rank.
20 points in earlier tiers required.
Second WindTier 6 · 2 ranks
Dropping below 35% health restores 10% of your maximum health per rank. Once every 30 sec.
25 points in earlier tiers required.
Sudden DeathTier 6 · 3 ranks
Every hit you land kills a normal enemy below 3% health per rank. Bosses are immune.
25 points in earlier tiers required.
TraumaTier 6 · 2 ranks
Your wounds weaken the strong: you deal 8% more damage per rank to bosses and rares.
25 points in earlier tiers required.
BladestormTier 7 · 1 rank
Every 4th Mortal Strike unleashes Bladestorm: for 3 sec you whirl, hitting all enemies within 8 yd every 0.5 sec for 40% of Mortal Strike's damage, and take 30% less contact damage.
30 points in earlier tiers required. Requires Sudden Death at rank 3.
Fury
Booming VoiceTier 1 · 2 ranks
Your shouts reach 15% farther and recover 5% faster per rank.
Available in the first tier.
CrueltyTier 1 · 3 ranks
+2% critical strike chance per rank.
Available in the first tier.
Unbridled WrathTier 1 · 3 ranks
Rage becomes speed: all your cooldowns recover 3% faster per rank.
Available in the first tier.
Improved Battle ShoutTier 2 · 3 ranks
Battle Shout lasts 15% longer per rank.
5 points in earlier tiers required.
Blood CrazeTier 2 · 3 ranks
Every kill restores 1% of your maximum health per rank.
5 points in earlier tiers required.
Improved CleaveTier 2 · 3 ranks
Cleave deals 6% more damage per rank.
5 points in earlier tiers required.
Dual Wield SpecializationTier 3 · 3 ranks
Cleave, Heroic Strike, Whirlwind and Bloodthirst deal 4% more damage per rank.
10 points in earlier tiers required.
BloodthirstTier 3 · 1 rank
Bloodthirst joins your spells at the start of every run, beside Cleave. It deals 10% more damage.
10 points in earlier tiers required.
EnrageTier 3 · 3 ranks
Being hit enrages you: +4% damage per rank for 8 sec.
10 points in earlier tiers required.
Piercing HowlTier 3 · 1 rank
Every 8 sec in combat you howl, slowing all enemies within 6 yd by 50% for 3 sec.
10 points in earlier tiers required.
Improved WhirlwindTier 4 · 2 ranks
Whirlwind recovers 10% faster and deals 5% more damage per rank.
15 points in earlier tiers required.
BloodsurgeTier 4 · 1 rank
Killing an enemy with Bloodthirst makes Bloodthirst ready again. Once every 2 sec.
15 points in earlier tiers required. Requires Bloodthirst at rank 1.
FlurryTier 4 · 3 ranks
Your critical hits quicken your cooldowns by 8% per rank for 3 sec.
15 points in earlier tiers required. Requires Enrage at rank 3.
Improved ExecuteTier 4 · 2 ranks
Execute recovers 10% faster and deals 5% more damage per rank.
15 points in earlier tiers required.
Improved Berserker RageTier 5 · 2 ranks
Berserker Rage lasts 20% longer and recovers 10% faster per rank.
20 points in earlier tiers required.
Death WishTier 5 · 1 rank
Every 30 sec in combat you gain a Death Wish: +20% damage for 8 sec.
20 points in earlier tiers required.
RampageTier 6 · 1 rank
Each kill sends you on a Rampage: +10% damage for 10 sec, refreshed by every kill.
25 points in earlier tiers required. Requires Death Wish at rank 1.
Improved Berserker StanceTier 6 · 3 ranks
You deal 3% more damage per rank with everything.
25 points in earlier tiers required.
Titan's GripTier 7 · 1 rank
You swing two great weapons: Cleave, Heroic Strike, Bloodthirst, Whirlwind and Execute strike twice, the second blow landing for 40% damage.
30 points in earlier tiers required. Requires Rampage at rank 1.
Protection
Improved BloodrageTier 1 · 2 ranks
Pain fuels you: being hit quickens your cooldowns by 8% per rank for 4 sec.
Available in the first tier.
AnticipationTier 1 · 3 ranks
You take 4% less contact damage per rank.
Available in the first tier.
Shield SpecializationTier 1 · 3 ranks
Your shield bites back: enemies that hit you take 2 damage per rank.
Available in the first tier.
ToughnessTier 2 · 3 ranks
+1.5 armor per rank.
5 points in earlier tiers required.
Improved Thunder ClapTier 2 · 3 ranks
Begin every run with Thunder Clap in your first slot instead of Cleave. Thunder Clap deals 6% more damage and reaches 5% farther per rank.
5 points in earlier tiers required.
Last StandTier 3 · 1 rank
Dropping below 35% health raises a shield absorbing 30% of your maximum health. Once every 30 sec.
10 points in earlier tiers required.
Improved RevengeTier 3 · 3 ranks
Enemies that hit you have a 25% chance to be stunned for 0.5 sec per rank.
10 points in earlier tiers required.
Improved Shield BlockTier 3 · 2 ranks
+0.25 armor per rank for each enemy within 5 yd, up to 6 enemies.
10 points in earlier tiers required. Requires Shield Specialization at rank 3.
Improved Shield WallTier 4 · 2 ranks
Charge leaves you untouchable 0.25 sec longer per rank.
15 points in earlier tiers required. Requires Last Stand at rank 1.
Concussion BlowTier 4 · 1 rank
Shockwave joins your spells at the start of every run. Its stun lasts 20% longer.
15 points in earlier tiers required.
DevastateTier 4 · 1 rank
Sundering blows: +10% damage to bosses and rares, and Thunder Clap and Shockwave deal 8% more damage.
15 points in earlier tiers required.
Improved DisarmTier 4 · 2 ranks
Enemies that hit you are disarmed: they deal 10% less damage per rank for 5 sec.
15 points in earlier tiers required.
Shield MasteryTier 5 · 2 ranks
Being hit raises a shield absorbing 4% of your maximum health per rank. Once every 8 sec.
20 points in earlier tiers required.
One-Handed Weapon SpecializationTier 5 · 3 ranks
Thunder Clap, Shockwave, Cleave, Heroic Strike and Heroic Throw deal 5% more damage per rank.
20 points in earlier tiers required.
VigilanceTier 5 · 1 rank
You stand watch: when you are hit, allies within 20 yd recover 3% of their maximum health. Once every 5 sec.
20 points in earlier tiers required.
VitalityTier 6 · 3 ranks
+3% maximum health and +0.5 armor per rank.
25 points in earlier tiers required.
Sword and BoardTier 6 · 1 rank
Thunder Clap has a 20% chance to be ready again the moment it lands.
25 points in earlier tiers required.
Critical BlockTier 6 · 3 ranks
Hits against you have a 20% chance to raise your guard: you take 10% less damage per rank for 6 sec.
25 points in earlier tiers required.
ShockwaveTier 7 · 1 rank
Every 3rd Thunder Clap is followed by a free Shockwave that stuns everything in front of you, and while 4 or more enemies are within 8 yd Thunder Clap recovers 50% faster.
30 points in earlier tiers required. Requires Sword and Board at rank 1.
Enter the game