Stand your ground. Break their ranks.

Warrior

A melee fighter with front-facing Shield Guard, sweeping attacks and Charge. Build around weapon strikes, sustained pressure or a defensive line.

These descriptions come directly from the game’s talent catalog. Open Talents in your Armory to see your trained ranks, exact effects, prerequisites and current sigil prices. These are Warforge Veterans’ adapted talents.

Arms

Improved Heroic StrikeTier 1 · 3 ranks

Heroic Strike deals 6% more damage per rank.

Available in the first tier.

DeflectionTier 1 · 3 ranks

Parrying becomes footwork: you take 4% less contact damage per rank.

Available in the first tier.

Improved RendTier 1 · 3 ranks

Your bleeds and other damage over time deal 5% more damage per rank.

Available in the first tier.

Improved ChargeTier 2 · 2 ranks

Charge recovers 10% faster per rank.

5 points in earlier tiers required.

Tactical MasteryTier 2 · 3 ranks

Stance dancing becomes tempo: after Charge your cooldowns recover 10% faster per rank for a few seconds.

5 points in earlier tiers required.

Anger ManagementTier 2 · 1 rank

Rage comes on its own: every 10 sec in combat your cooldowns recover 15% faster for 6 sec.

5 points in earlier tiers required.

Improved OverpowerTier 3 · 2 ranks

Overpower becomes precision: +2.5% critical strike chance per rank.

10 points in earlier tiers required.

Mortal StrikeTier 3 · 1 rank

Begin every run with Mortal Strike in your first slot instead of Cleave. Mortal Strike deals 10% more damage.

10 points in earlier tiers required.

Deep WoundsTier 3 · 3 ranks

Your critical hits make the target bleed for 20% of the hit per rank over 6 sec.

10 points in earlier tiers required. Requires Improved Rend at rank 3.

Two-Handed Weapon SpecializationTier 4 · 3 ranks

Mortal Strike, Heroic Strike, Execute, Cleave and Whirlwind deal 4% more damage per rank.

15 points in earlier tiers required.

Improved Mortal StrikeTier 4 · 3 ranks

Mortal Strike recovers 5% faster and deals 3% more damage per rank.

15 points in earlier tiers required. Requires Mortal Strike at rank 1.

ImpaleTier 4 · 2 ranks

Your critical hits deal an extra 10% damage per rank (170% at 2/2).

15 points in earlier tiers required. Requires Deep Wounds at rank 3.

Sweeping StrikesTier 5 · 1 rank

Your single-target strikes and bolts also hit every enemy within 2 yd of the target for 50% damage.

20 points in earlier tiers required.

Taste for BloodTier 5 · 3 ranks

Each of your bleed and DoT ticks has a 10% chance to quicken your cooldowns by 8% per rank for 6 sec. Once every 6 sec.

20 points in earlier tiers required.

Sword SpecializationTier 5 · 3 ranks

Mortal Strike has a 15% chance to swing again at once for 25% of its damage per rank.

20 points in earlier tiers required.

Second WindTier 6 · 2 ranks

Dropping below 35% health restores 10% of your maximum health per rank. Once every 30 sec.

25 points in earlier tiers required.

Sudden DeathTier 6 · 3 ranks

Every hit you land kills a normal enemy below 3% health per rank. Bosses are immune.

25 points in earlier tiers required.

TraumaTier 6 · 2 ranks

Your wounds weaken the strong: you deal 8% more damage per rank to bosses and rares.

25 points in earlier tiers required.

BladestormTier 7 · 1 rank

Every 4th Mortal Strike unleashes Bladestorm: for 3 sec you whirl, hitting all enemies within 8 yd every 0.5 sec for 40% of Mortal Strike's damage, and take 30% less contact damage.

30 points in earlier tiers required. Requires Sudden Death at rank 3.

Fury

Booming VoiceTier 1 · 2 ranks

Your shouts reach 15% farther and recover 5% faster per rank.

Available in the first tier.

CrueltyTier 1 · 3 ranks

+2% critical strike chance per rank.

Available in the first tier.

Unbridled WrathTier 1 · 3 ranks

Rage becomes speed: all your cooldowns recover 3% faster per rank.

Available in the first tier.

Improved Battle ShoutTier 2 · 3 ranks

Battle Shout lasts 15% longer per rank.

5 points in earlier tiers required.

Blood CrazeTier 2 · 3 ranks

Every kill restores 1% of your maximum health per rank.

5 points in earlier tiers required.

Improved CleaveTier 2 · 3 ranks

Cleave deals 6% more damage per rank.

5 points in earlier tiers required.

Dual Wield SpecializationTier 3 · 3 ranks

Cleave, Heroic Strike, Whirlwind and Bloodthirst deal 4% more damage per rank.

10 points in earlier tiers required.

BloodthirstTier 3 · 1 rank

Bloodthirst joins your spells at the start of every run, beside Cleave. It deals 10% more damage.

10 points in earlier tiers required.

EnrageTier 3 · 3 ranks

Being hit enrages you: +4% damage per rank for 8 sec.

10 points in earlier tiers required.

Piercing HowlTier 3 · 1 rank

Every 8 sec in combat you howl, slowing all enemies within 6 yd by 50% for 3 sec.

10 points in earlier tiers required.

Improved WhirlwindTier 4 · 2 ranks

Whirlwind recovers 10% faster and deals 5% more damage per rank.

15 points in earlier tiers required.

BloodsurgeTier 4 · 1 rank

Killing an enemy with Bloodthirst makes Bloodthirst ready again. Once every 2 sec.

15 points in earlier tiers required. Requires Bloodthirst at rank 1.

FlurryTier 4 · 3 ranks

Your critical hits quicken your cooldowns by 8% per rank for 3 sec.

15 points in earlier tiers required. Requires Enrage at rank 3.

Improved ExecuteTier 4 · 2 ranks

Execute recovers 10% faster and deals 5% more damage per rank.

15 points in earlier tiers required.

Improved Berserker RageTier 5 · 2 ranks

Berserker Rage lasts 20% longer and recovers 10% faster per rank.

20 points in earlier tiers required.

Death WishTier 5 · 1 rank

Every 30 sec in combat you gain a Death Wish: +20% damage for 8 sec.

20 points in earlier tiers required.

RampageTier 6 · 1 rank

Each kill sends you on a Rampage: +10% damage for 10 sec, refreshed by every kill.

25 points in earlier tiers required. Requires Death Wish at rank 1.

Improved Berserker StanceTier 6 · 3 ranks

You deal 3% more damage per rank with everything.

25 points in earlier tiers required.

Titan's GripTier 7 · 1 rank

You swing two great weapons: Cleave, Heroic Strike, Bloodthirst, Whirlwind and Execute strike twice, the second blow landing for 40% damage.

30 points in earlier tiers required. Requires Rampage at rank 1.

Protection

Improved BloodrageTier 1 · 2 ranks

Pain fuels you: being hit quickens your cooldowns by 8% per rank for 4 sec.

Available in the first tier.

AnticipationTier 1 · 3 ranks

You take 4% less contact damage per rank.

Available in the first tier.

Shield SpecializationTier 1 · 3 ranks

Your shield bites back: enemies that hit you take 2 damage per rank.

Available in the first tier.

ToughnessTier 2 · 3 ranks

+1.5 armor per rank.

5 points in earlier tiers required.

Improved Thunder ClapTier 2 · 3 ranks

Begin every run with Thunder Clap in your first slot instead of Cleave. Thunder Clap deals 6% more damage and reaches 5% farther per rank.

5 points in earlier tiers required.

Last StandTier 3 · 1 rank

Dropping below 35% health raises a shield absorbing 30% of your maximum health. Once every 30 sec.

10 points in earlier tiers required.

Improved RevengeTier 3 · 3 ranks

Enemies that hit you have a 25% chance to be stunned for 0.5 sec per rank.

10 points in earlier tiers required.

Improved Shield BlockTier 3 · 2 ranks

+0.25 armor per rank for each enemy within 5 yd, up to 6 enemies.

10 points in earlier tiers required. Requires Shield Specialization at rank 3.

Improved Shield WallTier 4 · 2 ranks

Charge leaves you untouchable 0.25 sec longer per rank.

15 points in earlier tiers required. Requires Last Stand at rank 1.

Concussion BlowTier 4 · 1 rank

Shockwave joins your spells at the start of every run. Its stun lasts 20% longer.

15 points in earlier tiers required.

DevastateTier 4 · 1 rank

Sundering blows: +10% damage to bosses and rares, and Thunder Clap and Shockwave deal 8% more damage.

15 points in earlier tiers required.

Improved DisarmTier 4 · 2 ranks

Enemies that hit you are disarmed: they deal 10% less damage per rank for 5 sec.

15 points in earlier tiers required.

Shield MasteryTier 5 · 2 ranks

Being hit raises a shield absorbing 4% of your maximum health per rank. Once every 8 sec.

20 points in earlier tiers required.

One-Handed Weapon SpecializationTier 5 · 3 ranks

Thunder Clap, Shockwave, Cleave, Heroic Strike and Heroic Throw deal 5% more damage per rank.

20 points in earlier tiers required.

VigilanceTier 5 · 1 rank

You stand watch: when you are hit, allies within 20 yd recover 3% of their maximum health. Once every 5 sec.

20 points in earlier tiers required.

VitalityTier 6 · 3 ranks

+3% maximum health and +0.5 armor per rank.

25 points in earlier tiers required.

Sword and BoardTier 6 · 1 rank

Thunder Clap has a 20% chance to be ready again the moment it lands.

25 points in earlier tiers required.

Critical BlockTier 6 · 3 ranks

Hits against you have a 20% chance to raise your guard: you take 10% less damage per rank for 6 sec.

25 points in earlier tiers required.

ShockwaveTier 7 · 1 rank

Every 3rd Thunder Clap is followed by a free Shockwave that stuns everything in front of you, and while 4 or more enemies are within 8 yd Thunder Clap recovers 50% faster.

30 points in earlier tiers required. Requires Sword and Board at rank 1.

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