Bring the storm to the battlefield.

Shaman

Use lightning, elemental attacks, totems and healing. Elemental, Enhancement and Restoration support distinct damage and support builds.

These descriptions come directly from the game’s talent catalog. Open Talents in your Armory to see your trained ranks, exact effects, prerequisites and current sigil prices. These are Warforge Veterans’ adapted talents.

Elemental

ConvectionTier 1 · 3 ranks

Mana becomes tempo: all your cooldowns recover 3% faster per rank.

Available in the first tier.

ConcussionTier 1 · 3 ranks

Lightning Bolt, Chain Lightning and your Shocks deal 5% more damage per rank.

Available in the first tier.

Elemental WardingTier 1 · 3 ranks

The elements ward you: you take 4% less contact damage per rank.

Available in the first tier.

Call of FlameTier 2 · 3 ranks

Your Searing and Magma Totems deal 6% more damage per rank.

5 points in earlier tiers required.

Lightning MasteryTier 2 · 1 rank

Chain Lightning joins your spells at the start of every run, beside Lightning Bolt. It recovers 10% faster.

5 points in earlier tiers required.

ReverberationTier 2 · 3 ranks

Earth Shock, Flame Shock and Frost Shock recover 5% faster per rank.

5 points in earlier tiers required.

Elemental FocusTier 3 · 1 rank

Your critical strikes make you Clearcasting: +15% damage for 4 sec. Once every 8 sec.

10 points in earlier tiers required.

Call of ThunderTier 3 · 3 ranks

+2% critical strike chance per rank.

10 points in earlier tiers required. Requires Lightning Mastery at rank 1.

Eye of the StormTier 3 · 2 ranks

Calm in the eye of the storm: being hit quickens your cooldowns by 8% per rank for 4 sec.

10 points in earlier tiers required.

Storm ReachTier 4 · 2 ranks

Lightning Bolt and Chain Lightning reach 10% farther per rank.

15 points in earlier tiers required.

Lightning OverloadTier 4 · 2 ranks

Lightning Bolt has a 20% chance to overload, casting a second bolt at once for 25% of its damage per rank.

15 points in earlier tiers required. Requires Call of Thunder at rank 3.

Booming EchoesTier 4 · 2 ranks

Earth Shock, Flame Shock and Frost Shock deal 8% more damage per rank.

15 points in earlier tiers required.

Elemental PrecisionTier 5 · 3 ranks

Your spells find the seams of the strong: +5% damage to bosses and rares per rank.

20 points in earlier tiers required.

Elemental FuryTier 5 · 1 rank

Your critical hits deal 20% more damage.

20 points in earlier tiers required. Requires Lightning Overload at rank 2.

Totem of WrathTier 5 · 1 rank

Every 20 sec in combat a Totem of Wrath empowers allies within 20 yd: they deal 10% more damage for 8 sec.

20 points in earlier tiers required.

Astral ShiftTier 6 · 3 ranks

Dropping below 35% health shifts you into the Astral Plane: you take 10% less damage per rank for 6 sec. Once every 30 sec.

25 points in earlier tiers required.

Elemental MasteryTier 6 · 1 rank

Every 3rd Lightning Bolt or Chain Lightning is mastered: it hits 1 more target and deals 20% more damage.

25 points in earlier tiers required. Requires Elemental Fury at rank 1.

ShamanismTier 6 · 3 ranks

Lightning Bolt and Chain Lightning deal 5% more damage per rank.

25 points in earlier tiers required.

ThunderstormTier 7 · 1 rank

Every 5th Lightning Bolt or Chain Lightning calls a free Thunderstorm around you, and for 3 sec Lightning Bolt hits 1 more target.

30 points in earlier tiers required. Requires Elemental Mastery at rank 1.

Enhancement

Ancestral KnowledgeTier 1 · 3 ranks

Mana becomes vigour: +3% maximum health per rank.

Available in the first tier.

Thundering StrikesTier 1 · 3 ranks

+2% critical strike chance per rank.

Available in the first tier.

Improved Lightning ShieldTier 1 · 3 ranks

Lightning Shield deals 6% more damage per rank.

Available in the first tier.

Improved Ghost WolfTier 2 · 2 ranks

Ghost Wolf answers faster: your escape recovers 10% faster per rank.

5 points in earlier tiers required.

StormstrikeTier 2 · 1 rank

Begin every run with Stormstrike in your first slot instead of Lightning Bolt. Stormstrike deals 10% more damage.

5 points in earlier tiers required.

AnticipationTier 2 · 3 ranks

Dodging becomes footwork: you take 4% less contact damage per rank.

5 points in earlier tiers required.

Enhancing TotemsTier 3 · 2 ranks

Your Windfury, Stoneskin, Searing and Magma Totems last 15% longer per rank.

10 points in earlier tiers required.

FlurryTier 3 · 3 ranks

Your critical hits quicken your cooldowns by 8% per rank for 3 sec.

10 points in earlier tiers required. Requires Stormstrike at rank 1.

Elemental WeaponsTier 3 · 3 ranks

Windfury stirs your weapon: Stormstrike has a 15% chance to strike again at once for 25% of its damage per rank.

10 points in earlier tiers required.

Dual Wield SpecializationTier 4 · 3 ranks

Stormstrike and Lightning Shield deal 5% more damage per rank.

15 points in earlier tiers required. Requires Dual Wield at rank 1.

Dual WieldTier 4 · 1 rank

Your off hand joins in: single-target strikes and bolts also hit enemies within 2 yd of the target for 50% damage.

15 points in earlier tiers required. Requires Flurry at rank 3.

ToughnessTier 4 · 3 ranks

+1.5 armor per rank.

15 points in earlier tiers required.

Unleashed RageTier 5 · 2 ranks

Your critical hits unleash rage in allies within 20 yd: they deal 5% more damage per rank for 8 sec.

20 points in earlier tiers required.

Shamanistic RageTier 5 · 1 rank

Every 30 sec in combat you enter a Shamanistic Rage: you take 25% less damage for 6 sec.

20 points in earlier tiers required.

Mental DexterityTier 5 · 3 ranks

Your mind guides your blade: you deal 3% more damage per rank with everything.

20 points in earlier tiers required.

Feral SpiritTier 6 · 1 rank

Every 30 sec in combat two Spirit Wolves answer your call and fight beside you.

25 points in earlier tiers required. Requires Shamanistic Rage at rank 1.

Improved StormstrikeTier 6 · 2 ranks

Stormstrike recovers 10% faster per rank.

25 points in earlier tiers required.

Maelstrom WeaponTier 7 · 1 rank

Your melee hits build Maelstrom Weapon; at 3 stacks a free Lightning Bolt at 200% damage strikes the nearest enemy.

30 points in earlier tiers required. Requires Feral Spirit at rank 1.

Restoration

Improved Healing WaveTier 1 · 3 ranks

Healing Wave recovers 5% faster per rank.

Available in the first tier.

Tidal FocusTier 1 · 3 ranks

Mana becomes tempo: all your cooldowns recover 3% faster per rank.

Available in the first tier.

Ancestral HealingTier 1 · 3 ranks

Being healed hardens your skin: you take 4% less damage per rank for 6 sec.

Available in the first tier.

Totemic FocusTier 2 · 3 ranks

Your totems recover 5% faster per rank.

5 points in earlier tiers required.

Improved Chain HealTier 2 · 1 rank

Chain Heal joins your spells at the start of every run, beside Lightning Bolt. It heals 10% more.

5 points in earlier tiers required.

Healing FocusTier 2 · 3 ranks

You hold your focus under blows: you take 4% less contact damage per rank.

5 points in earlier tiers required.

Totemic MasteryTier 3 · 1 rank

Your totems reach 20% farther.

10 points in earlier tiers required. Requires Totemic Focus at rank 3.

Tidal MasteryTier 3 · 3 ranks

+3% critical strike chance per rank, for your heals as well as your spells.

10 points in earlier tiers required. Requires Improved Chain Heal at rank 1.

Restorative TotemsTier 3 · 3 ranks

Your Healing Stream, Stoneskin and Windfury Totems last 15% longer per rank.

10 points in earlier tiers required.

Healing WayTier 4 · 3 ranks

Healing Wave heals 6% more per rank.

15 points in earlier tiers required.

Nature's SwiftnessTier 4 · 1 rank

Dropping below 35% health makes Chain Heal ready at once. Once every 30 sec.

15 points in earlier tiers required. Requires Tidal Mastery at rank 3.

Ancestral AwakeningTier 4 · 3 ranks

Your critical strikes and heals wake an ancestral spirit: allies within 20 yd recover 2% of their maximum health per rank. Once every 5 sec.

15 points in earlier tiers required.

Nature's GuardianTier 5 · 2 ranks

Dropping below 35% health restores 10% of your maximum health per rank. Once every 30 sec.

20 points in earlier tiers required.

Mana Tide TotemTier 5 · 1 rank

Mana becomes life: every 8 sec in combat a Mana Tide restores 5% of maximum health to allies within 20 yd.

20 points in earlier tiers required. Requires Nature's Swiftness at rank 1.

Tidal WavesTier 5 · 2 ranks

After you cast Chain Heal, your cooldowns recover 10% faster per rank for 6 sec.

20 points in earlier tiers required.

RiptideTier 6 · 1 rank

A riptide feeds your Chain Heal: it recovers 20% faster and heals 10% more.

25 points in earlier tiers required. Requires Mana Tide Totem at rank 1.

PurificationTier 6 · 3 ranks

Chain Heal and Healing Wave heal 5% more per rank.

25 points in earlier tiers required.

Earth ShieldTier 7 · 1 rank

Earth Shield guards the most injured ally (every 10 sec): hits on them heal 5% of maximum health and shock the attacker for twice that, as do your spell hits; your heals on them are 20% stronger.

30 points in earlier tiers required. Requires Riptide at rank 1.

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