Shaman
Use lightning, elemental attacks, totems and healing. Elemental, Enhancement and Restoration support distinct damage and support builds.
Elemental
ConvectionTier 1 · 3 ranks
Mana becomes tempo: all your cooldowns recover 3% faster per rank.
Available in the first tier.
ConcussionTier 1 · 3 ranks
Lightning Bolt, Chain Lightning and your Shocks deal 5% more damage per rank.
Available in the first tier.
Elemental WardingTier 1 · 3 ranks
The elements ward you: you take 4% less contact damage per rank.
Available in the first tier.
Call of FlameTier 2 · 3 ranks
Your Searing and Magma Totems deal 6% more damage per rank.
5 points in earlier tiers required.
Lightning MasteryTier 2 · 1 rank
Chain Lightning joins your spells at the start of every run, beside Lightning Bolt. It recovers 10% faster.
5 points in earlier tiers required.
ReverberationTier 2 · 3 ranks
Earth Shock, Flame Shock and Frost Shock recover 5% faster per rank.
5 points in earlier tiers required.
Elemental FocusTier 3 · 1 rank
Your critical strikes make you Clearcasting: +15% damage for 4 sec. Once every 8 sec.
10 points in earlier tiers required.
Call of ThunderTier 3 · 3 ranks
+2% critical strike chance per rank.
10 points in earlier tiers required. Requires Lightning Mastery at rank 1.
Eye of the StormTier 3 · 2 ranks
Calm in the eye of the storm: being hit quickens your cooldowns by 8% per rank for 4 sec.
10 points in earlier tiers required.
Storm ReachTier 4 · 2 ranks
Lightning Bolt and Chain Lightning reach 10% farther per rank.
15 points in earlier tiers required.
Lightning OverloadTier 4 · 2 ranks
Lightning Bolt has a 20% chance to overload, casting a second bolt at once for 25% of its damage per rank.
15 points in earlier tiers required. Requires Call of Thunder at rank 3.
Booming EchoesTier 4 · 2 ranks
Earth Shock, Flame Shock and Frost Shock deal 8% more damage per rank.
15 points in earlier tiers required.
Elemental PrecisionTier 5 · 3 ranks
Your spells find the seams of the strong: +5% damage to bosses and rares per rank.
20 points in earlier tiers required.
Elemental FuryTier 5 · 1 rank
Your critical hits deal 20% more damage.
20 points in earlier tiers required. Requires Lightning Overload at rank 2.
Totem of WrathTier 5 · 1 rank
Every 20 sec in combat a Totem of Wrath empowers allies within 20 yd: they deal 10% more damage for 8 sec.
20 points in earlier tiers required.
Astral ShiftTier 6 · 3 ranks
Dropping below 35% health shifts you into the Astral Plane: you take 10% less damage per rank for 6 sec. Once every 30 sec.
25 points in earlier tiers required.
Elemental MasteryTier 6 · 1 rank
Every 3rd Lightning Bolt or Chain Lightning is mastered: it hits 1 more target and deals 20% more damage.
25 points in earlier tiers required. Requires Elemental Fury at rank 1.
ShamanismTier 6 · 3 ranks
Lightning Bolt and Chain Lightning deal 5% more damage per rank.
25 points in earlier tiers required.
ThunderstormTier 7 · 1 rank
Every 5th Lightning Bolt or Chain Lightning calls a free Thunderstorm around you, and for 3 sec Lightning Bolt hits 1 more target.
30 points in earlier tiers required. Requires Elemental Mastery at rank 1.
Enhancement
Ancestral KnowledgeTier 1 · 3 ranks
Mana becomes vigour: +3% maximum health per rank.
Available in the first tier.
Thundering StrikesTier 1 · 3 ranks
+2% critical strike chance per rank.
Available in the first tier.
Improved Lightning ShieldTier 1 · 3 ranks
Lightning Shield deals 6% more damage per rank.
Available in the first tier.
Improved Ghost WolfTier 2 · 2 ranks
Ghost Wolf answers faster: your escape recovers 10% faster per rank.
5 points in earlier tiers required.
StormstrikeTier 2 · 1 rank
Begin every run with Stormstrike in your first slot instead of Lightning Bolt. Stormstrike deals 10% more damage.
5 points in earlier tiers required.
AnticipationTier 2 · 3 ranks
Dodging becomes footwork: you take 4% less contact damage per rank.
5 points in earlier tiers required.
Enhancing TotemsTier 3 · 2 ranks
Your Windfury, Stoneskin, Searing and Magma Totems last 15% longer per rank.
10 points in earlier tiers required.
FlurryTier 3 · 3 ranks
Your critical hits quicken your cooldowns by 8% per rank for 3 sec.
10 points in earlier tiers required. Requires Stormstrike at rank 1.
Elemental WeaponsTier 3 · 3 ranks
Windfury stirs your weapon: Stormstrike has a 15% chance to strike again at once for 25% of its damage per rank.
10 points in earlier tiers required.
Dual Wield SpecializationTier 4 · 3 ranks
Stormstrike and Lightning Shield deal 5% more damage per rank.
15 points in earlier tiers required. Requires Dual Wield at rank 1.
Dual WieldTier 4 · 1 rank
Your off hand joins in: single-target strikes and bolts also hit enemies within 2 yd of the target for 50% damage.
15 points in earlier tiers required. Requires Flurry at rank 3.
ToughnessTier 4 · 3 ranks
+1.5 armor per rank.
15 points in earlier tiers required.
Unleashed RageTier 5 · 2 ranks
Your critical hits unleash rage in allies within 20 yd: they deal 5% more damage per rank for 8 sec.
20 points in earlier tiers required.
Shamanistic RageTier 5 · 1 rank
Every 30 sec in combat you enter a Shamanistic Rage: you take 25% less damage for 6 sec.
20 points in earlier tiers required.
Mental DexterityTier 5 · 3 ranks
Your mind guides your blade: you deal 3% more damage per rank with everything.
20 points in earlier tiers required.
Feral SpiritTier 6 · 1 rank
Every 30 sec in combat two Spirit Wolves answer your call and fight beside you.
25 points in earlier tiers required. Requires Shamanistic Rage at rank 1.
Improved StormstrikeTier 6 · 2 ranks
Stormstrike recovers 10% faster per rank.
25 points in earlier tiers required.
Maelstrom WeaponTier 7 · 1 rank
Your melee hits build Maelstrom Weapon; at 3 stacks a free Lightning Bolt at 200% damage strikes the nearest enemy.
30 points in earlier tiers required. Requires Feral Spirit at rank 1.
Restoration
Improved Healing WaveTier 1 · 3 ranks
Healing Wave recovers 5% faster per rank.
Available in the first tier.
Tidal FocusTier 1 · 3 ranks
Mana becomes tempo: all your cooldowns recover 3% faster per rank.
Available in the first tier.
Ancestral HealingTier 1 · 3 ranks
Being healed hardens your skin: you take 4% less damage per rank for 6 sec.
Available in the first tier.
Totemic FocusTier 2 · 3 ranks
Your totems recover 5% faster per rank.
5 points in earlier tiers required.
Improved Chain HealTier 2 · 1 rank
Chain Heal joins your spells at the start of every run, beside Lightning Bolt. It heals 10% more.
5 points in earlier tiers required.
Healing FocusTier 2 · 3 ranks
You hold your focus under blows: you take 4% less contact damage per rank.
5 points in earlier tiers required.
Totemic MasteryTier 3 · 1 rank
Your totems reach 20% farther.
10 points in earlier tiers required. Requires Totemic Focus at rank 3.
Tidal MasteryTier 3 · 3 ranks
+3% critical strike chance per rank, for your heals as well as your spells.
10 points in earlier tiers required. Requires Improved Chain Heal at rank 1.
Restorative TotemsTier 3 · 3 ranks
Your Healing Stream, Stoneskin and Windfury Totems last 15% longer per rank.
10 points in earlier tiers required.
Healing WayTier 4 · 3 ranks
Healing Wave heals 6% more per rank.
15 points in earlier tiers required.
Nature's SwiftnessTier 4 · 1 rank
Dropping below 35% health makes Chain Heal ready at once. Once every 30 sec.
15 points in earlier tiers required. Requires Tidal Mastery at rank 3.
Ancestral AwakeningTier 4 · 3 ranks
Your critical strikes and heals wake an ancestral spirit: allies within 20 yd recover 2% of their maximum health per rank. Once every 5 sec.
15 points in earlier tiers required.
Nature's GuardianTier 5 · 2 ranks
Dropping below 35% health restores 10% of your maximum health per rank. Once every 30 sec.
20 points in earlier tiers required.
Mana Tide TotemTier 5 · 1 rank
Mana becomes life: every 8 sec in combat a Mana Tide restores 5% of maximum health to allies within 20 yd.
20 points in earlier tiers required. Requires Nature's Swiftness at rank 1.
Tidal WavesTier 5 · 2 ranks
After you cast Chain Heal, your cooldowns recover 10% faster per rank for 6 sec.
20 points in earlier tiers required.
RiptideTier 6 · 1 rank
A riptide feeds your Chain Heal: it recovers 20% faster and heals 10% more.
25 points in earlier tiers required. Requires Mana Tide Totem at rank 1.
PurificationTier 6 · 3 ranks
Chain Heal and Healing Wave heal 5% more per rank.
25 points in earlier tiers required.
Earth ShieldTier 7 · 1 rank
Earth Shield guards the most injured ally (every 10 sec): hits on them heal 5% of maximum health and shock the attacker for twice that, as do your spell hits; your heals on them are 20% stronger.
30 points in earlier tiers required. Requires Riptide at rank 1.
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