Slip through the crowd and strike again.

Rogue

A mobile melee fighter with Evasion and recovery tools. Poison, burst attacks and evasive play reward careful positioning.

These descriptions come directly from the game’s talent catalog. Open Talents in your Armory to see your trained ranks, exact effects, prerequisites and current sigil prices. These are Warforge Veterans’ adapted talents.

Assassination

Improved EviscerateTier 1 · 3 ranks

Eviscerate deals 5% more damage per rank.

Available in the first tier.

MaliceTier 1 · 3 ranks

+2% critical strike chance per rank.

Available in the first tier.

Remorseless AttacksTier 1 · 2 ranks

After each kill you strike without remorse: +5% damage per rank for 4 sec.

Available in the first tier.

RuthlessnessTier 2 · 1 rank

Sinister Strike builds a combo point (up to 3), and Eviscerate spends them all for 20% more damage per point.

5 points in earlier tiers required.

LethalityTier 2 · 2 ranks

Your critical strikes deal 10% more damage per rank (170% at 2/2).

5 points in earlier tiers required. Requires Malice at rank 3.

Puncturing WoundsTier 2 · 3 ranks

Your blades find the soft places: Sinister Strike deals 5% more damage per rank.

5 points in earlier tiers required.

Improved Slice and DiceTier 2 · 3 ranks

Slice and Dice becomes tempo: your cooldowns recover 3% faster per rank.

5 points in earlier tiers required.

Blood SpatterTier 3 · 2 ranks

Rupture deals 8% more damage per rank.

10 points in earlier tiers required.

Improved PoisonsTier 3 · 1 rank

Deadly Poison joins your spells at the start of every run, beside Sinister Strike. It deals 10% more damage.

10 points in earlier tiers required.

Vile PoisonsTier 3 · 3 ranks

Your poisons, bleeds and other damage over time deal 5% more damage per rank.

10 points in earlier tiers required.

Improved Expose ArmorTier 3 · 2 ranks

Each Eviscerate exposes your foes' armor: allies within 20 yd deal 5% more damage per rank for 8 sec.

10 points in earlier tiers required.

Fleet FootedTier 4 · 2 ranks

You move 5% faster per rank.

15 points in earlier tiers required.

Cold BloodTier 4 · 1 rank

Every 20 sec in combat you strike in cold blood: +20% damage for 8 sec.

15 points in earlier tiers required.

Deadened NervesTier 4 · 3 ranks

You take 4% less contact damage per rank.

15 points in earlier tiers required.

Master PoisonerTier 5 · 2 ranks

Deadly Poison and Rupture last 15% longer per rank.

20 points in earlier tiers required.

Seal FateTier 5 · 2 ranks

Your critical strikes seal their fate: your cooldowns recover 10% faster per rank for 3 sec.

20 points in earlier tiers required. Requires Cold Blood at rank 1.

Hunger For BloodTier 6 · 1 rank

Your poisons and bleeds feed a hunger for blood: each tick gives you +10% damage for 8 sec.

25 points in earlier tiers required. Requires Seal Fate at rank 2.

Find WeaknessTier 6 · 3 ranks

You find the weak spot of great foes: +6% damage per rank against bosses and rares.

25 points in earlier tiers required.

MutilateTier 7 · 1 rank

Sinister Strike strikes twice at 60%, deals 40% more to targets under your poisons or bleeds and builds 2 combo points (up to 5); Eviscerate spends all 5.

30 points in earlier tiers required. Requires Hunger For Blood at rank 1.

Combat

Improved GougeTier 1 · 2 ranks

Gouge incapacitates 20% longer per rank.

Available in the first tier.

Improved Sinister StrikeTier 1 · 2 ranks

Sinister Strike deals 7% more damage per rank.

Available in the first tier.

Lightning ReflexesTier 1 · 3 ranks

Dodging becomes footwork: you take 4% less contact damage per rank.

Available in the first tier.

PrecisionTier 2 · 3 ranks

Your blows find their mark: +2% critical strike chance per rank.

5 points in earlier tiers required.

Blade FlurryTier 2 · 1 rank

Begin every run with Blade Flurry in your first slot instead of Sinister Strike. Blade Flurry deals 10% more damage.

5 points in earlier tiers required.

EnduranceTier 2 · 2 ranks

Sprint recovers 10% faster per rank.

5 points in earlier tiers required.

RiposteTier 3 · 1 rank

When an enemy strikes you, you riposte with a free Blade Flurry at 35% damage. Once every 2 sec.

10 points in earlier tiers required.

Weapon ExpertiseTier 3 · 2 ranks

Blade Flurry deals 6% more damage and spins 10% wider per rank.

10 points in earlier tiers required. Requires Blade Flurry at rank 1.

Dual Wield SpecializationTier 3 · 3 ranks

Sinister Strike, Blade Flurry and Eviscerate deal 4% more damage per rank.

10 points in earlier tiers required.

Mace SpecializationTier 4 · 2 ranks

Your spells have a 25% chance to stun the first enemy they hit for 0.5 sec per rank.

15 points in earlier tiers required.

Adrenaline RushTier 4 · 1 rank

Adrenaline Rush joins your spells at the start of every run. It recovers 15% faster.

15 points in earlier tiers required. Requires Weapon Expertise at rank 2.

Sword SpecializationTier 4 · 3 ranks

Sinister Strike has a 15% chance to strike again at once for 25% of its damage per rank.

15 points in earlier tiers required.

Dagger SpecializationTier 4 · 3 ranks

+2% critical strike chance per rank.

15 points in earlier tiers required.

Blade TwistingTier 5 · 2 ranks

Your spells have a 15% chance to daze the first enemy they hit, slowing it 25% per rank for 3 sec.

20 points in earlier tiers required.

AggressionTier 5 · 3 ranks

Sinister Strike and Eviscerate deal 5% more damage per rank.

20 points in earlier tiers required.

VitalityTier 5 · 2 ranks

+4% maximum health per rank.

20 points in earlier tiers required.

Prey on the WeakTier 6 · 3 ranks

Every hit you land kills a normal enemy below 3% health per rank. Bosses are immune.

25 points in earlier tiers required.

Combat PotencyTier 6 · 3 ranks

Your spells have a 20% chance to quicken your cooldowns by 8% per rank for 6 sec.

25 points in earlier tiers required.

Killing SpreeTier 7 · 1 rank

Every 8 sec, and with each Adrenaline Rush, you strike 5 random enemies within 10 yd over 2 sec for 200% of Sinister Strike each, taking 50% less contact damage.

30 points in earlier tiers required. Requires Combat Potency at rank 3.

Subtlety

OpportunityTier 1 · 3 ranks

You strike from behind: Shadowstep and Sinister Strike deal 4% more damage per rank.

Available in the first tier.

ElusivenessTier 1 · 2 ranks

Sprint recovers 10% faster per rank.

Available in the first tier.

CamouflageTier 1 · 3 ranks

You move 4% faster per rank.

Available in the first tier.

InitiativeTier 2 · 3 ranks

You seize the initiative: Shadowstep recovers 5% faster per rank.

5 points in earlier tiers required.

ShadowstepTier 2 · 1 rank

Begin every run with Shadowstep in your first slot instead of Sinister Strike. Shadowstep deals 10% more damage.

5 points in earlier tiers required.

Ghostly StrikeTier 2 · 1 rank

Shadowstep's strike leaves you ghostly: you take 20% less damage for 6 sec.

5 points in earlier tiers required.

SetupTier 3 · 1 rank

Blows against you set up your answer: being hit has a 15% chance to make Shadowstep ready again.

10 points in earlier tiers required.

Improved AmbushTier 3 · 3 ranks

+2% critical strike chance per rank.

10 points in earlier tiers required.

Serrated BladesTier 3 · 3 ranks

Your bleeds and other damage over time deal 5% more damage per rank.

10 points in earlier tiers required.

PreparationTier 4 · 1 rank

You are always prepared: Sprint makes Shadowstep ready at once.

15 points in earlier tiers required.

HemorrhageTier 4 · 1 rank

Your spells make the first enemy they hit hemorrhage, bleeding for 20% of the hit over 6 sec.

15 points in earlier tiers required. Requires Serrated Blades at rank 3.

Dirty DeedsTier 4 · 2 ranks

Every hit you land kills a normal enemy below 3% health per rank. Bosses are immune.

15 points in earlier tiers required.

Master of SubtletyTier 5 · 3 ranks

Each Shadowstep strike from the shadows gives you +5% damage per rank for 6 sec.

20 points in earlier tiers required.

PremeditationTier 5 · 1 rank

You plan your next kill: after Sprint you deal 20% more damage for 6 sec.

20 points in earlier tiers required. Requires Preparation at rank 1.

DeadlinessTier 5 · 3 ranks

You deal 3% more damage per rank with everything.

20 points in earlier tiers required.

Cheat DeathTier 5 · 1 rank

Once every 60 sec, a blow that would kill you leaves you at 10% health instead, and you take 80% less damage for 3 sec.

20 points in earlier tiers required.

Enveloping ShadowsTier 6 · 3 ranks

Shadows wrap you: you take 4% less contact damage per rank.

25 points in earlier tiers required.

Sinister CallingTier 6 · 3 ranks

Shadowstep and Sinister Strike deal 5% more damage per rank.

25 points in earlier tiers required. Requires Premeditation at rank 1.

Shadow DanceTier 7 · 1 rank

Sprint (or 20 sec without a dance) opens a 6 sec Shadow Dance: Shadowstep recovers 4 times faster, Shadowstep and Sinister Strike deal 30% more, and Shadowstep kills extend the dance by 1 sec.

30 points in earlier tiers required. Requires Sinister Calling at rank 3.

Built with the players

Your next run can make the game better.

We’re actively developing Warforge Veterans. We need players, real runs and honest feedback to help balance every class and difficulty.

Join the playtest