Rogue
A mobile melee fighter with Evasion and recovery tools. Poison, burst attacks and evasive play reward careful positioning.
Assassination
Improved EviscerateTier 1 · 3 ranks
Eviscerate deals 5% more damage per rank.
Available in the first tier.
MaliceTier 1 · 3 ranks
+2% critical strike chance per rank.
Available in the first tier.
Remorseless AttacksTier 1 · 2 ranks
After each kill you strike without remorse: +5% damage per rank for 4 sec.
Available in the first tier.
RuthlessnessTier 2 · 1 rank
Sinister Strike builds a combo point (up to 3), and Eviscerate spends them all for 20% more damage per point.
5 points in earlier tiers required.
LethalityTier 2 · 2 ranks
Your critical strikes deal 10% more damage per rank (170% at 2/2).
5 points in earlier tiers required. Requires Malice at rank 3.
Puncturing WoundsTier 2 · 3 ranks
Your blades find the soft places: Sinister Strike deals 5% more damage per rank.
5 points in earlier tiers required.
Improved Slice and DiceTier 2 · 3 ranks
Slice and Dice becomes tempo: your cooldowns recover 3% faster per rank.
5 points in earlier tiers required.
Blood SpatterTier 3 · 2 ranks
Rupture deals 8% more damage per rank.
10 points in earlier tiers required.
Improved PoisonsTier 3 · 1 rank
Deadly Poison joins your spells at the start of every run, beside Sinister Strike. It deals 10% more damage.
10 points in earlier tiers required.
Vile PoisonsTier 3 · 3 ranks
Your poisons, bleeds and other damage over time deal 5% more damage per rank.
10 points in earlier tiers required.
Improved Expose ArmorTier 3 · 2 ranks
Each Eviscerate exposes your foes' armor: allies within 20 yd deal 5% more damage per rank for 8 sec.
10 points in earlier tiers required.
Fleet FootedTier 4 · 2 ranks
You move 5% faster per rank.
15 points in earlier tiers required.
Cold BloodTier 4 · 1 rank
Every 20 sec in combat you strike in cold blood: +20% damage for 8 sec.
15 points in earlier tiers required.
Deadened NervesTier 4 · 3 ranks
You take 4% less contact damage per rank.
15 points in earlier tiers required.
Master PoisonerTier 5 · 2 ranks
Deadly Poison and Rupture last 15% longer per rank.
20 points in earlier tiers required.
Seal FateTier 5 · 2 ranks
Your critical strikes seal their fate: your cooldowns recover 10% faster per rank for 3 sec.
20 points in earlier tiers required. Requires Cold Blood at rank 1.
Hunger For BloodTier 6 · 1 rank
Your poisons and bleeds feed a hunger for blood: each tick gives you +10% damage for 8 sec.
25 points in earlier tiers required. Requires Seal Fate at rank 2.
Find WeaknessTier 6 · 3 ranks
You find the weak spot of great foes: +6% damage per rank against bosses and rares.
25 points in earlier tiers required.
MutilateTier 7 · 1 rank
Sinister Strike strikes twice at 60%, deals 40% more to targets under your poisons or bleeds and builds 2 combo points (up to 5); Eviscerate spends all 5.
30 points in earlier tiers required. Requires Hunger For Blood at rank 1.
Combat
Improved GougeTier 1 · 2 ranks
Gouge incapacitates 20% longer per rank.
Available in the first tier.
Improved Sinister StrikeTier 1 · 2 ranks
Sinister Strike deals 7% more damage per rank.
Available in the first tier.
Lightning ReflexesTier 1 · 3 ranks
Dodging becomes footwork: you take 4% less contact damage per rank.
Available in the first tier.
PrecisionTier 2 · 3 ranks
Your blows find their mark: +2% critical strike chance per rank.
5 points in earlier tiers required.
Blade FlurryTier 2 · 1 rank
Begin every run with Blade Flurry in your first slot instead of Sinister Strike. Blade Flurry deals 10% more damage.
5 points in earlier tiers required.
EnduranceTier 2 · 2 ranks
Sprint recovers 10% faster per rank.
5 points in earlier tiers required.
RiposteTier 3 · 1 rank
When an enemy strikes you, you riposte with a free Blade Flurry at 35% damage. Once every 2 sec.
10 points in earlier tiers required.
Weapon ExpertiseTier 3 · 2 ranks
Blade Flurry deals 6% more damage and spins 10% wider per rank.
10 points in earlier tiers required. Requires Blade Flurry at rank 1.
Dual Wield SpecializationTier 3 · 3 ranks
Sinister Strike, Blade Flurry and Eviscerate deal 4% more damage per rank.
10 points in earlier tiers required.
Mace SpecializationTier 4 · 2 ranks
Your spells have a 25% chance to stun the first enemy they hit for 0.5 sec per rank.
15 points in earlier tiers required.
Adrenaline RushTier 4 · 1 rank
Adrenaline Rush joins your spells at the start of every run. It recovers 15% faster.
15 points in earlier tiers required. Requires Weapon Expertise at rank 2.
Sword SpecializationTier 4 · 3 ranks
Sinister Strike has a 15% chance to strike again at once for 25% of its damage per rank.
15 points in earlier tiers required.
Dagger SpecializationTier 4 · 3 ranks
+2% critical strike chance per rank.
15 points in earlier tiers required.
Blade TwistingTier 5 · 2 ranks
Your spells have a 15% chance to daze the first enemy they hit, slowing it 25% per rank for 3 sec.
20 points in earlier tiers required.
AggressionTier 5 · 3 ranks
Sinister Strike and Eviscerate deal 5% more damage per rank.
20 points in earlier tiers required.
VitalityTier 5 · 2 ranks
+4% maximum health per rank.
20 points in earlier tiers required.
Prey on the WeakTier 6 · 3 ranks
Every hit you land kills a normal enemy below 3% health per rank. Bosses are immune.
25 points in earlier tiers required.
Combat PotencyTier 6 · 3 ranks
Your spells have a 20% chance to quicken your cooldowns by 8% per rank for 6 sec.
25 points in earlier tiers required.
Killing SpreeTier 7 · 1 rank
Every 8 sec, and with each Adrenaline Rush, you strike 5 random enemies within 10 yd over 2 sec for 200% of Sinister Strike each, taking 50% less contact damage.
30 points in earlier tiers required. Requires Combat Potency at rank 3.
Subtlety
OpportunityTier 1 · 3 ranks
You strike from behind: Shadowstep and Sinister Strike deal 4% more damage per rank.
Available in the first tier.
ElusivenessTier 1 · 2 ranks
Sprint recovers 10% faster per rank.
Available in the first tier.
CamouflageTier 1 · 3 ranks
You move 4% faster per rank.
Available in the first tier.
InitiativeTier 2 · 3 ranks
You seize the initiative: Shadowstep recovers 5% faster per rank.
5 points in earlier tiers required.
ShadowstepTier 2 · 1 rank
Begin every run with Shadowstep in your first slot instead of Sinister Strike. Shadowstep deals 10% more damage.
5 points in earlier tiers required.
Ghostly StrikeTier 2 · 1 rank
Shadowstep's strike leaves you ghostly: you take 20% less damage for 6 sec.
5 points in earlier tiers required.
SetupTier 3 · 1 rank
Blows against you set up your answer: being hit has a 15% chance to make Shadowstep ready again.
10 points in earlier tiers required.
Improved AmbushTier 3 · 3 ranks
+2% critical strike chance per rank.
10 points in earlier tiers required.
Serrated BladesTier 3 · 3 ranks
Your bleeds and other damage over time deal 5% more damage per rank.
10 points in earlier tiers required.
PreparationTier 4 · 1 rank
You are always prepared: Sprint makes Shadowstep ready at once.
15 points in earlier tiers required.
HemorrhageTier 4 · 1 rank
Your spells make the first enemy they hit hemorrhage, bleeding for 20% of the hit over 6 sec.
15 points in earlier tiers required. Requires Serrated Blades at rank 3.
Dirty DeedsTier 4 · 2 ranks
Every hit you land kills a normal enemy below 3% health per rank. Bosses are immune.
15 points in earlier tiers required.
Master of SubtletyTier 5 · 3 ranks
Each Shadowstep strike from the shadows gives you +5% damage per rank for 6 sec.
20 points in earlier tiers required.
PremeditationTier 5 · 1 rank
You plan your next kill: after Sprint you deal 20% more damage for 6 sec.
20 points in earlier tiers required. Requires Preparation at rank 1.
DeadlinessTier 5 · 3 ranks
You deal 3% more damage per rank with everything.
20 points in earlier tiers required.
Cheat DeathTier 5 · 1 rank
Once every 60 sec, a blow that would kill you leaves you at 10% health instead, and you take 80% less damage for 3 sec.
20 points in earlier tiers required.
Enveloping ShadowsTier 6 · 3 ranks
Shadows wrap you: you take 4% less contact damage per rank.
25 points in earlier tiers required.
Sinister CallingTier 6 · 3 ranks
Shadowstep and Sinister Strike deal 5% more damage per rank.
25 points in earlier tiers required. Requires Premeditation at rank 1.
Shadow DanceTier 7 · 1 rank
Sprint (or 20 sec without a dance) opens a 6 sec Shadow Dance: Shadowstep recovers 4 times faster, Shadowstep and Sinister Strike deal 30% more, and Shadowstep kills extend the dance by 1 sec.
30 points in earlier tiers required. Requires Sinister Calling at rank 3.
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