Priest
Mix healing and shields with holy or shadow damage. Discipline, Holy and Shadow create different ways to survive and support a group.
Discipline
Unbreakable WillTier 1 · 3 ranks
Your will does not bend: you take 4% less contact damage per rank.
Available in the first tier.
Twin DisciplinesTier 1 · 3 ranks
Smite, Holy Fire and Mind Blast deal 5% more damage and Renew heals 5% more per rank.
Available in the first tier.
Improved Power Word: FortitudeTier 1 · 2 ranks
+3% maximum health per rank, and Power Word: Fortitude lasts 15% longer per rank.
Available in the first tier.
MartyrdomTier 2 · 2 ranks
Being hit focuses your mind: your cooldowns recover 8% faster per rank for 4 sec.
5 points in earlier tiers required.
Soul WardingTier 2 · 1 rank
Power Word: Shield joins your spells at the start of every run, beside Smite. It recovers 10% faster.
5 points in earlier tiers required.
Improved Power Word: ShieldTier 2 · 3 ranks
Your absorbs, heals over time and thorns are 10% stronger per rank.
5 points in earlier tiers required. Requires Soul Warding at rank 1.
Inner FocusTier 3 · 1 rank
You focus inward: +4% critical strike chance, and your critical hits deal 10% more.
10 points in earlier tiers required.
Improved Inner FireTier 3 · 3 ranks
Your Inner Fire burns brighter: +1.5 armor per rank.
10 points in earlier tiers required.
Divine AegisTier 3 · 1 rank
Your critical heals and every Power Word: Shield also shield the most injured ally within 20 yd for 30% of the amount for 6 sec.
10 points in earlier tiers required. Requires Improved Power Word: Shield at rank 3.
Focused WillTier 3 · 3 ranks
Being hit steels your will: you take 4% less damage per rank for 6 sec.
10 points in earlier tiers required.
Mental AgilityTier 4 · 3 ranks
Mana becomes tempo: all your cooldowns recover 3% faster per rank.
15 points in earlier tiers required.
Borrowed TimeTier 4 · 2 ranks
After you cast Power Word: Shield, your cooldowns recover 10% faster per rank for 6 sec.
15 points in earlier tiers required. Requires Divine Aegis at rank 1.
Pain SuppressionTier 4 · 1 rank
Dropping below 35% health suppresses your pain: you take 30% less damage for 8 sec. Once every 30 sec.
15 points in earlier tiers required. Requires Focused Will at rank 3.
Focused PowerTier 5 · 2 ranks
Smite and Mind Blast deal 6% more damage per rank.
20 points in earlier tiers required.
Mental StrengthTier 5 · 3 ranks
Mana becomes resolve: +3% maximum health per rank.
20 points in earlier tiers required.
EnlightenmentTier 5 · 3 ranks
You deal 3% more damage per rank with everything.
20 points in earlier tiers required.
Power InfusionTier 6 · 1 rank
Every 20 sec in combat you infuse your allies within 20 yd with power: they deal 15% more damage for 8 sec.
25 points in earlier tiers required. Requires Mental Strength at rank 3.
Renewed HopeTier 6 · 2 ranks
Each Power Word: Shield renews hope: allies within 20 yd recover 3% of their maximum health per rank.
25 points in earlier tiers required.
PenanceTier 7 · 1 rank
Smite becomes Penance: it fires 3 bolts at 65% damage each, and every bolt heals the most injured ally within 20 yd for 40% of its damage.
30 points in earlier tiers required. Requires Power Infusion at rank 1.
Holy
Improved RenewTier 1 · 3 ranks
Renew heals 6% more per rank.
Available in the first tier.
Holy SpecializationTier 1 · 3 ranks
+2% critical strike chance per rank, for your heals as well as your spells.
Available in the first tier.
Spell WardingTier 1 · 3 ranks
A holy ward surrounds you: you take 4% less contact damage per rank.
Available in the first tier.
Holy ReachTier 2 · 2 ranks
Holy Nova reaches 10% farther per rank.
5 points in earlier tiers required. Requires Holy Nova at rank 1.
Holy NovaTier 2 · 1 rank
Begin every run with Holy Nova in your first slot instead of Smite. Holy Nova deals 10% more damage.
5 points in earlier tiers required.
Divine FuryTier 2 · 3 ranks
Smite, Holy Fire and Renew recover 5% faster per rank.
5 points in earlier tiers required.
Blessed RecoveryTier 3 · 3 ranks
Being hit blesses your recovery: you heal 2% of your maximum health per rank. Once every 6 sec.
10 points in earlier tiers required.
Searing LightTier 3 · 2 ranks
Smite and Holy Fire deal 6% more damage per rank.
10 points in earlier tiers required. Requires Divine Fury at rank 3.
InspirationTier 3 · 3 ranks
Your critical strikes and heals inspire you: you take 4% less damage per rank for 6 sec.
10 points in earlier tiers required.
Surge of LightTier 4 · 2 ranks
Your critical strikes and heals surge with light: your cooldowns recover 10% faster per rank for 3 sec.
15 points in earlier tiers required.
Spirit of RedemptionTier 4 · 1 rank
Dropping below 35% health calls your spirit: you heal 15% and allies within 20 yd 8% of maximum health. Once every 30 sec.
15 points in earlier tiers required.
Holy ConcentrationTier 4 · 3 ranks
Clearcasting becomes calm: while untouched you regenerate 0.5% of your maximum health per second per rank.
15 points in earlier tiers required.
Test of FaithTier 5 · 3 ranks
Your faith is tested: below 35% health you deal 8% more damage per rank.
20 points in earlier tiers required.
LightwellTier 5 · 1 rank
A Lightwell follows you: every 8 sec in combat allies within 20 yd recover 4% of their maximum health.
20 points in earlier tiers required. Requires Spirit of Redemption at rank 1.
Spiritual GuidanceTier 5 · 3 ranks
Spirit guides your hand: you deal 3% more damage per rank with everything.
20 points in earlier tiers required.
Circle of HealingTier 6 · 1 rank
Your critical strikes and heals ripple outward: allies within 20 yd recover 4% of their maximum health. Once every 3 sec.
25 points in earlier tiers required. Requires Lightwell at rank 1.
Spiritual HealingTier 6 · 3 ranks
Your heals over time and absorbs are 10% stronger per rank.
25 points in earlier tiers required.
Guardian SpiritTier 7 · 1 rank
Once every 60 sec, a blow that would kill you or an ally within 30 yd is stopped: they return at 40% health and take 50% less damage for 4 sec.
30 points in earlier tiers required. Requires Circle of Healing at rank 1.
Shadow
Shadow FocusTier 1 · 3 ranks
Your shadow finds its mark: +2% critical strike chance per rank.
Available in the first tier.
Spirit TapTier 1 · 3 ranks
You tap the spirit of the fallen: each kill restores 1% of your maximum health per rank.
Available in the first tier.
BlackoutTier 1 · 3 ranks
Your spells have a 10% chance to black out the target, stunning it for 0.5 sec per rank.
Available in the first tier.
Improved Psychic ScreamTier 2 · 2 ranks
Psychic Scream recovers 10% faster and reaches 10% farther per rank.
5 points in earlier tiers required.
Improved Shadow Word: PainTier 2 · 2 ranks
Shadow Word: Pain lasts 15% longer and deals 5% more damage per rank.
5 points in earlier tiers required.
Improved Mind BlastTier 2 · 3 ranks
Mind Blast recovers 5% faster per rank.
5 points in earlier tiers required.
Mind FlayTier 3 · 1 rank
Begin every run with Mind Flay in your first slot instead of Smite. Mind Flay deals 10% more damage.
10 points in earlier tiers required.
Shadow ReachTier 3 · 3 ranks
Shadow Word: Pain, Mind Blast and Mind Flay reach 8% farther per rank.
10 points in earlier tiers required.
Shadow WeavingTier 3 · 3 ranks
Shadow weaves through your foes: each tick of your damage over time gives you +4% damage per rank for 8 sec.
10 points in earlier tiers required.
Mind MeltTier 4 · 2 ranks
+2.5% critical strike chance per rank.
15 points in earlier tiers required.
Vampiric EmbraceTier 4 · 1 rank
Your shadow feeds your allies: your damage over time heals allies within 20 yd for 3% of their maximum health. Once every 4 sec.
15 points in earlier tiers required. Requires Mind Flay at rank 1.
Improved Vampiric EmbraceTier 4 · 2 ranks
You heal for 1.5% of the damage you deal per rank.
15 points in earlier tiers required. Requires Vampiric Embrace at rank 1.
Psychic HorrorTier 5 · 1 rank
Every 15 sec in combat you horrify enemies within 6 yd: they flee in terror for 2 sec.
20 points in earlier tiers required.
ShadowformTier 5 · 1 rank
You take Shadowform: you deal 10% more damage, and Shadow Word: Pain and Mind Blast drain life, healing you for 8% of their damage.
20 points in earlier tiers required. Requires Vampiric Embrace at rank 1.
DarknessTier 5 · 3 ranks
Shadow Word: Pain, Mind Blast and Mind Flay deal 5% more damage per rank.
20 points in earlier tiers required.
Twisted FaithTier 6 · 3 ranks
Mind Flay and Mind Blast deal 5% more damage per rank.
25 points in earlier tiers required.
DispersionTier 6 · 1 rank
Dropping below 35% health disperses you into shadow: you take 50% less damage for 6 sec. Once every 30 sec.
25 points in earlier tiers required. Requires Shadowform at rank 1.
Shadow PowerTier 6 · 2 ranks
Your critical hits deal 10% more damage per rank.
25 points in earlier tiers required.
Vampiric TouchTier 7 · 1 rank
Shadow Word: Pain ticks heal you for 10% and allies within 20 yd for 5% of the damage; when its victim dies it jumps to 2 nearby enemies.
30 points in earlier tiers required. Requires Dispersion at rank 1.
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