Hold the line in a storm of holy light.

Paladin

A plate-armored fighter with Holy Guard. Combine holy damage with shields, healing and support for nearby allies.

These descriptions come directly from the game’s talent catalog. Open Talents in your Armory to see your trained ranks, exact effects, prerequisites and current sigil prices. These are Warforge Veterans’ adapted talents.

Holy

Divine StrengthTier 1 · 3 ranks

Strength becomes stamina: +3% maximum health per rank.

Available in the first tier.

Divine IntellectTier 1 · 3 ranks

Intellect becomes power: Holy Shock deals 5% more damage per rank.

Available in the first tier.

Healing LightTier 1 · 3 ranks

Holy Light heals for 6% more per rank.

Available in the first tier.

Improved Lay on HandsTier 2 · 2 ranks

Dropping below 35% health lays hands on you: you recover 10% of your maximum health per rank. Once every 30 sec.

5 points in earlier tiers required.

Holy ShockTier 2 · 1 rank

Begin every run with Holy Shock in your first slot instead of Hammer of Wrath. Holy Shock deals 10% more damage.

5 points in earlier tiers required.

Improved Seal of RighteousnessTier 2 · 3 ranks

Righteousness fills your blows: Hammer of Wrath, Exorcism and Holy Wrath deal 4% more damage per rank.

5 points in earlier tiers required.

Holy PowerTier 3 · 3 ranks

+2% critical strike chance per rank, for your strikes and your heals alike.

10 points in earlier tiers required.

Infusion of LightTier 3 · 1 rank

Each Holy Shock also heals the most injured ally within 12 yd, you included, for 20% of the damage it deals.

10 points in earlier tiers required. Requires Holy Shock at rank 1.

IlluminationTier 3 · 2 ranks

Mana becomes tempo: your critical strikes and critical heals quicken your cooldowns by 10% per rank for 4 sec.

10 points in earlier tiers required.

Improved Blessing of WisdomTier 3 · 2 ranks

Wisdom becomes renewal: every 8 sec in combat, allies within 20 yd recover 3% of their maximum health per rank.

10 points in earlier tiers required.

Unyielding FaithTier 4 · 2 ranks

Your faith does not bend: after Blessing of Freedom you are untouchable 0.25 sec longer per rank.

15 points in earlier tiers required.

Divine FavorTier 4 · 1 rank

Divine favor rests on you: your critical strikes and critical heals land for 170% instead of 150%.

15 points in earlier tiers required. Requires Infusion of Light at rank 1.

Blessed HandsTier 4 · 2 ranks

Your party Blessing of Freedom recovers 10% faster and lasts 15% longer per rank.

15 points in earlier tiers required.

Pure of HeartTier 5 · 3 ranks

While nothing strikes you, you recover 0.5% of your maximum health per second per rank.

20 points in earlier tiers required.

Divine IlluminationTier 5 · 1 rank

Every 20 sec in combat divine light floods you: your cooldowns recover 30% faster for 6 sec.

20 points in earlier tiers required.

Holy GuidanceTier 5 · 3 ranks

Wisdom guides your hand: you deal 3% more damage per rank with everything.

20 points in earlier tiers required.

Purifying PowerTier 6 · 2 ranks

Exorcism and Holy Wrath deal 8% more damage per rank.

25 points in earlier tiers required.

Light's GraceTier 6 · 2 ranks

Holy Light recovers 10% faster per rank.

25 points in earlier tiers required.

Beacon of LightTier 7 · 1 rank

Every heal you land also heals the most injured other ally within 40 yd for 40% of the amount; with nobody else hurt, each heal you cast strikes a boss (else the nearest enemy) for 150% of its amount as Holy damage. Holy Light recovers 25% faster.

30 points in earlier tiers required. Requires Light's Grace at rank 2.

Protection

Improved Devotion AuraTier 1 · 3 ranks

Your Devotion Aura hardens: +1.5 armor per rank.

Available in the first tier.

PrecisionTier 1 · 3 ranks

Your blows find the gaps: +2% critical strike chance per rank.

Available in the first tier.

RedoubtTier 1 · 3 ranks

You take 4% less contact damage per rank.

Available in the first tier.

ToughnessTier 2 · 3 ranks

+3% maximum health per rank.

5 points in earlier tiers required.

ConsecrationTier 2 · 1 rank

Begin every run with Consecration in your first slot instead of Hammer of Wrath. Consecration covers 10% more ground.

5 points in earlier tiers required.

Blessing of KingsTier 3 · 1 rank

Every 8 sec in combat you renew the blessing of kings: allies within 20 yd deal 8% more damage for 8 sec.

10 points in earlier tiers required.

Improved Righteous FuryTier 3 · 3 ranks

Righteous fury burns: Consecration deals 3% more damage and covers 5% more ground per rank.

10 points in earlier tiers required. Requires Consecration at rank 1.

Shield SpecializationTier 3 · 3 ranks

Your shield bites back: enemies that hit you take 2 damage per rank.

10 points in earlier tiers required. Requires Redoubt at rank 3.

Improved Hammer of JusticeTier 3 · 2 ranks

Hammer of Justice recovers 10% faster and stuns 15% longer per rank.

10 points in earlier tiers required.

Blessing of SanctuaryTier 4 · 1 rank

Sanctuary blunts every blow: you take 10% less contact damage, and enemies that hit you take 4 damage.

15 points in earlier tiers required.

Holy ShieldTier 4 · 1 rank

Your shield takes flight: Avenger's Shield joins your spells at the start of every run. It deals 10% more damage.

15 points in earlier tiers required. Requires Blessing of Sanctuary at rank 1.

ReckoningTier 4 · 1 rank

Every blow you take may be repaid: being hit has a 20% chance to make Avenger's Shield ready again.

15 points in earlier tiers required.

AnticipationTier 4 · 3 ranks

You read the press of foes: +0.25 armor per rank for each enemy within 5 yd, up to 6 enemies.

15 points in earlier tiers required.

Sacred DutyTier 5 · 2 ranks

Duty steels you: +3% maximum health per rank, and Divine Shield recovers 10% faster per rank.

20 points in earlier tiers required.

One-Handed Weapon SpecializationTier 5 · 3 ranks

Avenger's Shield, Judgement, Hammer of the Righteous and Holy Wrath deal 5% more damage per rank.

20 points in earlier tiers required.

Ardent DefenderTier 5 · 3 ranks

Dropping below 35% health hardens your resolve: you take 10% less damage per rank for 8 sec. Once every 30 sec.

20 points in earlier tiers required.

Divine GuardianTier 6 · 2 ranks

You guard those behind you: when you are hit, allies within 20 yd gain a shield absorbing 4% of their maximum health per rank for 6 sec. Once every 6 sec.

25 points in earlier tiers required.

Shield of the TemplarTier 6 · 1 rank

Avenger's Shield strikes 1 more enemy and its slow lasts 20% longer.

25 points in earlier tiers required.

Avenger's ShieldTier 7 · 1 rank

Avenger's Shield jumps 5 more times for 40% more damage, 50% more again on bosses and rares; each enemy it strikes adds 2% of your maximum health to an absorb (up to 12%). In your Consecration you take 15% less contact damage.

30 points in earlier tiers required. Requires Shield of the Templar at rank 1.

Retribution

DeflectionTier 1 · 3 ranks

Parrying becomes footwork: you take 4% less contact damage per rank.

Available in the first tier.

BenedictionTier 1 · 3 ranks

Mana becomes tempo: Judgement and Exorcism recover 5% faster per rank.

Available in the first tier.

Improved Blessing of MightTier 1 · 3 ranks

Might fills your arm: Hammer of Wrath and Judgement deal 4% more damage per rank.

Available in the first tier.

Improved JudgementTier 2 · 1 rank

Begin every run with Judgement in your first slot instead of Hammer of Wrath. Judgement deals 10% more damage.

5 points in earlier tiers required.

Pursuit of JusticeTier 2 · 2 ranks

You pursue the guilty: you move 5% faster per rank.

5 points in earlier tiers required.

VindicationTier 3 · 3 ranks

Your spells vindicate: the first enemy each one strikes deals 8% less damage per rank for 5 sec.

10 points in earlier tiers required.

ConvictionTier 3 · 3 ranks

+2% critical strike chance per rank.

10 points in earlier tiers required.

Seal of CommandTier 3 · 1 rank

Your seal commands every blow: single-target strikes and bolts also hit every enemy within 2 yd of the target for 50% damage.

10 points in earlier tiers required.

Eye for an EyeTier 3 · 2 ranks

An eye for an eye: enemies that hit you take 3 damage per rank.

10 points in earlier tiers required.

Two-Handed Weapon SpecializationTier 4 · 3 ranks

Judgement, Hammer of the Righteous and Hammer of Wrath deal 4% more damage per rank.

15 points in earlier tiers required.

VengeanceTier 4 · 3 ranks

Your critical strikes fill you with vengeance: +5% damage per rank for 8 sec.

15 points in earlier tiers required. Requires Conviction at rank 3.

Sanctity AuraTier 4 · 1 rank

Your Sanctity Aura blesses the fight: every 8 sec in combat, allies within 20 yd gain 10% more damage for 8 sec.

15 points in earlier tiers required.

The Art of WarTier 5 · 1 rank

Exorcism joins your spells at the start of every run, and critical strikes by Judgement or your hammers make it ready, its next cast dealing 20% more.

20 points in earlier tiers required.

RepentanceTier 5 · 1 rank

Every 12 sec in combat the nearest enemy within 8 yd is made to repent: it is stunned for 2 sec (bosses are interrupted).

20 points in earlier tiers required.

FanaticismTier 5 · 2 ranks

Zeal sharpens every blow: your critical strikes deal 10% more damage per rank (170% at 2/2).

20 points in earlier tiers required. Requires Repentance at rank 1.

Sheath of LightTier 6 · 3 ranks

Light sheathes your blade: 1.5% of the damage you deal per rank heals you.

25 points in earlier tiers required.

Crusader StrikeTier 6 · 1 rank

Judgement strikes like a crusader: it recovers 15% faster and deals 10% more damage.

25 points in earlier tiers required.

Righteous VengeanceTier 6 · 3 ranks

Judgement critical strikes sear the target for 10% of the hit per rank over 6 sec.

25 points in earlier tiers required.

Divine StormTier 7 · 1 rank

Judgement becomes a storm: it strikes up to 6 enemies within 8 yd for 140% damage (a boss also takes a full single-target Judgement), and 25% of the damage dealt heals the three most injured allies within 20 yd.

30 points in earlier tiers required. Requires Crusader Strike at rank 1.

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