Paladin
A plate-armored fighter with Holy Guard. Combine holy damage with shields, healing and support for nearby allies.
Holy
Divine StrengthTier 1 · 3 ranks
Strength becomes stamina: +3% maximum health per rank.
Available in the first tier.
Divine IntellectTier 1 · 3 ranks
Intellect becomes power: Holy Shock deals 5% more damage per rank.
Available in the first tier.
Healing LightTier 1 · 3 ranks
Holy Light heals for 6% more per rank.
Available in the first tier.
Improved Lay on HandsTier 2 · 2 ranks
Dropping below 35% health lays hands on you: you recover 10% of your maximum health per rank. Once every 30 sec.
5 points in earlier tiers required.
Holy ShockTier 2 · 1 rank
Begin every run with Holy Shock in your first slot instead of Hammer of Wrath. Holy Shock deals 10% more damage.
5 points in earlier tiers required.
Improved Seal of RighteousnessTier 2 · 3 ranks
Righteousness fills your blows: Hammer of Wrath, Exorcism and Holy Wrath deal 4% more damage per rank.
5 points in earlier tiers required.
Holy PowerTier 3 · 3 ranks
+2% critical strike chance per rank, for your strikes and your heals alike.
10 points in earlier tiers required.
Infusion of LightTier 3 · 1 rank
Each Holy Shock also heals the most injured ally within 12 yd, you included, for 20% of the damage it deals.
10 points in earlier tiers required. Requires Holy Shock at rank 1.
IlluminationTier 3 · 2 ranks
Mana becomes tempo: your critical strikes and critical heals quicken your cooldowns by 10% per rank for 4 sec.
10 points in earlier tiers required.
Improved Blessing of WisdomTier 3 · 2 ranks
Wisdom becomes renewal: every 8 sec in combat, allies within 20 yd recover 3% of their maximum health per rank.
10 points in earlier tiers required.
Unyielding FaithTier 4 · 2 ranks
Your faith does not bend: after Blessing of Freedom you are untouchable 0.25 sec longer per rank.
15 points in earlier tiers required.
Divine FavorTier 4 · 1 rank
Divine favor rests on you: your critical strikes and critical heals land for 170% instead of 150%.
15 points in earlier tiers required. Requires Infusion of Light at rank 1.
Blessed HandsTier 4 · 2 ranks
Your party Blessing of Freedom recovers 10% faster and lasts 15% longer per rank.
15 points in earlier tiers required.
Pure of HeartTier 5 · 3 ranks
While nothing strikes you, you recover 0.5% of your maximum health per second per rank.
20 points in earlier tiers required.
Divine IlluminationTier 5 · 1 rank
Every 20 sec in combat divine light floods you: your cooldowns recover 30% faster for 6 sec.
20 points in earlier tiers required.
Holy GuidanceTier 5 · 3 ranks
Wisdom guides your hand: you deal 3% more damage per rank with everything.
20 points in earlier tiers required.
Purifying PowerTier 6 · 2 ranks
Exorcism and Holy Wrath deal 8% more damage per rank.
25 points in earlier tiers required.
Light's GraceTier 6 · 2 ranks
Holy Light recovers 10% faster per rank.
25 points in earlier tiers required.
Beacon of LightTier 7 · 1 rank
Every heal you land also heals the most injured other ally within 40 yd for 40% of the amount; with nobody else hurt, each heal you cast strikes a boss (else the nearest enemy) for 150% of its amount as Holy damage. Holy Light recovers 25% faster.
30 points in earlier tiers required. Requires Light's Grace at rank 2.
Protection
Improved Devotion AuraTier 1 · 3 ranks
Your Devotion Aura hardens: +1.5 armor per rank.
Available in the first tier.
PrecisionTier 1 · 3 ranks
Your blows find the gaps: +2% critical strike chance per rank.
Available in the first tier.
RedoubtTier 1 · 3 ranks
You take 4% less contact damage per rank.
Available in the first tier.
ToughnessTier 2 · 3 ranks
+3% maximum health per rank.
5 points in earlier tiers required.
ConsecrationTier 2 · 1 rank
Begin every run with Consecration in your first slot instead of Hammer of Wrath. Consecration covers 10% more ground.
5 points in earlier tiers required.
Blessing of KingsTier 3 · 1 rank
Every 8 sec in combat you renew the blessing of kings: allies within 20 yd deal 8% more damage for 8 sec.
10 points in earlier tiers required.
Improved Righteous FuryTier 3 · 3 ranks
Righteous fury burns: Consecration deals 3% more damage and covers 5% more ground per rank.
10 points in earlier tiers required. Requires Consecration at rank 1.
Shield SpecializationTier 3 · 3 ranks
Your shield bites back: enemies that hit you take 2 damage per rank.
10 points in earlier tiers required. Requires Redoubt at rank 3.
Improved Hammer of JusticeTier 3 · 2 ranks
Hammer of Justice recovers 10% faster and stuns 15% longer per rank.
10 points in earlier tiers required.
Blessing of SanctuaryTier 4 · 1 rank
Sanctuary blunts every blow: you take 10% less contact damage, and enemies that hit you take 4 damage.
15 points in earlier tiers required.
Holy ShieldTier 4 · 1 rank
Your shield takes flight: Avenger's Shield joins your spells at the start of every run. It deals 10% more damage.
15 points in earlier tiers required. Requires Blessing of Sanctuary at rank 1.
ReckoningTier 4 · 1 rank
Every blow you take may be repaid: being hit has a 20% chance to make Avenger's Shield ready again.
15 points in earlier tiers required.
AnticipationTier 4 · 3 ranks
You read the press of foes: +0.25 armor per rank for each enemy within 5 yd, up to 6 enemies.
15 points in earlier tiers required.
Sacred DutyTier 5 · 2 ranks
Duty steels you: +3% maximum health per rank, and Divine Shield recovers 10% faster per rank.
20 points in earlier tiers required.
One-Handed Weapon SpecializationTier 5 · 3 ranks
Avenger's Shield, Judgement, Hammer of the Righteous and Holy Wrath deal 5% more damage per rank.
20 points in earlier tiers required.
Ardent DefenderTier 5 · 3 ranks
Dropping below 35% health hardens your resolve: you take 10% less damage per rank for 8 sec. Once every 30 sec.
20 points in earlier tiers required.
Divine GuardianTier 6 · 2 ranks
You guard those behind you: when you are hit, allies within 20 yd gain a shield absorbing 4% of their maximum health per rank for 6 sec. Once every 6 sec.
25 points in earlier tiers required.
Shield of the TemplarTier 6 · 1 rank
Avenger's Shield strikes 1 more enemy and its slow lasts 20% longer.
25 points in earlier tiers required.
Avenger's ShieldTier 7 · 1 rank
Avenger's Shield jumps 5 more times for 40% more damage, 50% more again on bosses and rares; each enemy it strikes adds 2% of your maximum health to an absorb (up to 12%). In your Consecration you take 15% less contact damage.
30 points in earlier tiers required. Requires Shield of the Templar at rank 1.
Retribution
DeflectionTier 1 · 3 ranks
Parrying becomes footwork: you take 4% less contact damage per rank.
Available in the first tier.
BenedictionTier 1 · 3 ranks
Mana becomes tempo: Judgement and Exorcism recover 5% faster per rank.
Available in the first tier.
Improved Blessing of MightTier 1 · 3 ranks
Might fills your arm: Hammer of Wrath and Judgement deal 4% more damage per rank.
Available in the first tier.
Improved JudgementTier 2 · 1 rank
Begin every run with Judgement in your first slot instead of Hammer of Wrath. Judgement deals 10% more damage.
5 points in earlier tiers required.
Pursuit of JusticeTier 2 · 2 ranks
You pursue the guilty: you move 5% faster per rank.
5 points in earlier tiers required.
VindicationTier 3 · 3 ranks
Your spells vindicate: the first enemy each one strikes deals 8% less damage per rank for 5 sec.
10 points in earlier tiers required.
ConvictionTier 3 · 3 ranks
+2% critical strike chance per rank.
10 points in earlier tiers required.
Seal of CommandTier 3 · 1 rank
Your seal commands every blow: single-target strikes and bolts also hit every enemy within 2 yd of the target for 50% damage.
10 points in earlier tiers required.
Eye for an EyeTier 3 · 2 ranks
An eye for an eye: enemies that hit you take 3 damage per rank.
10 points in earlier tiers required.
Two-Handed Weapon SpecializationTier 4 · 3 ranks
Judgement, Hammer of the Righteous and Hammer of Wrath deal 4% more damage per rank.
15 points in earlier tiers required.
VengeanceTier 4 · 3 ranks
Your critical strikes fill you with vengeance: +5% damage per rank for 8 sec.
15 points in earlier tiers required. Requires Conviction at rank 3.
Sanctity AuraTier 4 · 1 rank
Your Sanctity Aura blesses the fight: every 8 sec in combat, allies within 20 yd gain 10% more damage for 8 sec.
15 points in earlier tiers required.
The Art of WarTier 5 · 1 rank
Exorcism joins your spells at the start of every run, and critical strikes by Judgement or your hammers make it ready, its next cast dealing 20% more.
20 points in earlier tiers required.
RepentanceTier 5 · 1 rank
Every 12 sec in combat the nearest enemy within 8 yd is made to repent: it is stunned for 2 sec (bosses are interrupted).
20 points in earlier tiers required.
FanaticismTier 5 · 2 ranks
Zeal sharpens every blow: your critical strikes deal 10% more damage per rank (170% at 2/2).
20 points in earlier tiers required. Requires Repentance at rank 1.
Sheath of LightTier 6 · 3 ranks
Light sheathes your blade: 1.5% of the damage you deal per rank heals you.
25 points in earlier tiers required.
Crusader StrikeTier 6 · 1 rank
Judgement strikes like a crusader: it recovers 15% faster and deals 10% more damage.
25 points in earlier tiers required.
Righteous VengeanceTier 6 · 3 ranks
Judgement critical strikes sear the target for 10% of the hit per rank over 6 sec.
25 points in earlier tiers required.
Divine StormTier 7 · 1 rank
Judgement becomes a storm: it strikes up to 6 enemies within 8 yd for 140% damage (a boss also takes a full single-target Judgement), and 25% of the damage dealt heals the three most injured allies within 20 yd.
30 points in earlier tiers required. Requires Crusader Strike at rank 1.
Enter the game