Mage
Control crowds with frost, burn them with fire or channel arcane power. Blink makes positioning part of every build.
Arcane
Arcane SubtletyTier 1 · 2 ranks
Your magic slips past every ward: +6% damage to bosses and rares per rank.
Available in the first tier.
Arcane FocusTier 1 · 3 ranks
Arcane Missiles and Arcane Explosion deal 5% more damage per rank.
Available in the first tier.
Magic AbsorptionTier 1 · 3 ranks
You absorb the blows: you take 4% less contact damage per rank.
Available in the first tier.
Improved Arcane ExplosionTier 2 · 3 ranks
Arcane Explosion reaches 8% farther per rank.
5 points in earlier tiers required.
Improved Arcane MissilesTier 2 · 1 rank
Begin every run with Arcane Missiles in your first slot instead of Frostbolt. Arcane Missiles deals 10% more damage.
5 points in earlier tiers required.
Arcane ConcentrationTier 2 · 3 ranks
Your spells have a 10% chance to make you Clearcasting: your cooldowns recover 10% faster per rank for 6 sec.
5 points in earlier tiers required.
Arcane MeditationTier 3 · 3 ranks
Meditation becomes calm: while untouched you regenerate 0.5% of your maximum health per second per rank.
10 points in earlier tiers required.
Missile BarrageTier 3 · 1 rank
Arcane Explosion, Frostbolt and Fireball have a 20% chance to make Arcane Missiles ready, and that volley fires 1 extra missile.
10 points in earlier tiers required. Requires Improved Arcane Missiles at rank 1.
Arcane ResilienceTier 3 · 1 rank
Your mind hardens your skin: +3 armor.
10 points in earlier tiers required.
Focus MagicTier 3 · 1 rank
Your critical hits focus magic in allies within 20 yd: they deal 8% more damage for 8 sec. Once every 8 sec.
10 points in earlier tiers required.
Improved BlinkTier 4 · 2 ranks
Blink leaves you untouchable 0.25 sec longer per rank.
15 points in earlier tiers required.
Presence of MindTier 4 · 1 rank
Every 10 sec in combat your mind races: a free Arcane Missiles volley fires at 75% damage.
15 points in earlier tiers required. Requires Missile Barrage at rank 1.
Arcane MindTier 4 · 3 ranks
Mana becomes resolve: +3% maximum health per rank.
15 points in earlier tiers required. Requires Arcane Resilience at rank 1.
Prismatic CloakTier 5 · 2 ranks
A prismatic cloak turns blows aside: +1.5 armor per rank.
20 points in earlier tiers required.
Arcane InstabilityTier 5 · 3 ranks
You deal 2% more damage with everything and gain 2% critical strike chance per rank.
20 points in earlier tiers required. Requires Presence of Mind at rank 1.
Spell PowerTier 5 · 2 ranks
Your critical hits deal 10% more damage per rank.
20 points in earlier tiers required.
Arcane BarrageTier 6 · 1 rank
Arcane Missiles crits burst into a barrage: enemies within 6 yd of the target take 50% of the hit.
25 points in earlier tiers required.
Netherwind PresenceTier 6 · 3 ranks
All your cooldowns recover 3% faster per rank.
25 points in earlier tiers required. Requires Arcane Instability at rank 3.
Arcane PowerTier 7 · 1 rank
Arcane casts build Arcane Power (5 stacks, 8 sec): +5% damage and +2% cooldown recovery per stack; at 5, Arcane Missiles fires 2 extra missiles.
30 points in earlier tiers required. Requires Netherwind Presence at rank 3.
Fire
Improved Fire BlastTier 1 · 3 ranks
Fire Blast recovers 5% faster per rank.
Available in the first tier.
ImpactTier 1 · 3 ranks
Your spells have a 10% chance to stun the target for 0.5 sec per rank.
Available in the first tier.
Flame ThrowingTier 1 · 2 ranks
Your Fire spells reach 10% farther per rank.
Available in the first tier.
IgniteTier 2 · 3 ranks
Your critical strikes ignite the target: it burns for 20% of the hit per rank over 6 sec.
5 points in earlier tiers required.
Improved FireballTier 2 · 1 rank
Begin every run with Fireball in your first slot instead of Frostbolt. Fireball deals 10% more damage.
5 points in earlier tiers required.
IncinerateTier 2 · 2 ranks
+2.5% critical strike chance per rank.
5 points in earlier tiers required.
Improved FlamestrikeTier 3 · 3 ranks
Flamestrike covers 10% more ground per rank.
10 points in earlier tiers required.
PyroblastTier 3 · 1 rank
Pyroblast joins your spells at the start of every run, beside Fireball. It deals 10% more damage.
10 points in earlier tiers required. Requires Improved Fireball at rank 1.
Improved ScorchTier 3 · 3 ranks
Your fire leaves the target vulnerable: Scorch and Fire Blast deal 5% more damage per rank.
10 points in earlier tiers required.
Hot StreakTier 4 · 1 rank
Two Fire crits within 4 sec make Pyroblast ready at once. Once every 6 sec.
15 points in earlier tiers required. Requires Pyroblast at rank 1.
Critical MassTier 4 · 3 ranks
+2% critical strike chance per rank.
15 points in earlier tiers required.
Playing with FireTier 5 · 3 ranks
You play with fire: you deal 3% more damage per rank with everything.
20 points in earlier tiers required.
CombustionTier 5 · 1 rank
Every 3rd Fireball, Fire Blast, Flamestrike, Pyroblast or Blast Wave combusts: its target burns for an extra 20% of the hit.
20 points in earlier tiers required. Requires Hot Streak at rank 1.
Blast WaveTier 5 · 1 rank
Every 10 sec in combat a Blast Wave erupts around you for 80% damage, slowing what it hits.
20 points in earlier tiers required. Requires Critical Mass at rank 3.
Dragon's BreathTier 5 · 1 rank
When an enemy hits you, you breathe fire: a free Dragon's Breath scorches and scatters the foes in front of you. Once every 8 sec.
20 points in earlier tiers required.
Molten FuryTier 6 · 2 ranks
Molten fury finishes the weak: every hit kills a normal enemy below 3% health per rank. Bosses are immune.
25 points in earlier tiers required.
BurnoutTier 6 · 2 ranks
Your critical hits deal 10% more damage per rank.
25 points in earlier tiers required. Requires Combustion at rank 1.
Fire PowerTier 6 · 3 ranks
Fireball, Pyroblast, Fire Blast, Scorch, Flamestrike and Blast Wave deal 5% more damage per rank.
25 points in earlier tiers required.
Living BombTier 7 · 1 rank
Each Fireball plants a Living Bomb on its target: after 3 sec or on death it explodes for 100% of the hit within 8 yd, and its kills pass one more bomb on.
30 points in earlier tiers required. Requires Burnout at rank 2.
Frost
Frost WardingTier 1 · 2 ranks
Frost wards your body: +1.5 armor per rank.
Available in the first tier.
Improved FrostboltTier 1 · 3 ranks
Frostbolt recovers 5% faster per rank.
Available in the first tier.
Elemental PrecisionTier 1 · 3 ranks
+2% critical strike chance per rank.
Available in the first tier.
Ice ShardsTier 2 · 2 ranks
Your critical hits shatter for 10% more damage per rank.
5 points in earlier tiers required.
FrostbiteTier 2 · 3 ranks
Your chills have a 15% chance to freeze the target in place for 0.5 sec per rank.
5 points in earlier tiers required.
Improved Frost NovaTier 2 · 2 ranks
Frost Nova recovers 10% faster per rank.
5 points in earlier tiers required.
PermafrostTier 2 · 3 ranks
Your slows, roots, stuns and fears last 10% longer per rank.
5 points in earlier tiers required.
Piercing IceTier 3 · 3 ranks
Frostbolt, Ice Lance, Cone of Cold, Blizzard and Frost Nova deal 5% more damage per rank.
10 points in earlier tiers required.
Ice BarrierTier 3 · 1 rank
Ice Barrier joins your spells at the start of every run, beside Frostbolt. It recovers 10% faster.
10 points in earlier tiers required.
ShatterTier 3 · 3 ranks
Frozen foes shatter: +2% critical strike chance per rank.
10 points in earlier tiers required. Requires Improved Frost Nova at rank 2.
Arctic ReachTier 4 · 2 ranks
Frostbolt, Ice Lance and Blizzard reach 10% farther, and Frost Nova and Cone of Cold 10% wider, per rank.
15 points in earlier tiers required.
Cold SnapTier 4 · 1 rank
Dropping below 35% health snaps Ice Barrier ready at once. Once every 30 sec.
15 points in earlier tiers required. Requires Ice Barrier at rank 1.
Winter's ChillTier 4 · 3 ranks
Winter's Chill clings to the strong: +5% damage to bosses and rares per rank.
15 points in earlier tiers required. Requires Shatter at rank 3.
Icy VeinsTier 5 · 1 rank
Every 20 sec in combat your veins run icy: your cooldowns recover 25% faster for 6 sec.
20 points in earlier tiers required. Requires Cold Snap at rank 1.
Improved Cone of ColdTier 5 · 3 ranks
Cone of Cold deals 6% more damage per rank.
20 points in earlier tiers required.
Summon Water ElementalTier 6 · 1 rank
Every 30 sec in combat frost answers your call: your Mirror Images (the Water Elemental's stand-in) step out for 15 sec and cast Frostbolt beside you.
25 points in earlier tiers required.
Chilled to the BoneTier 6 · 3 ranks
Frostbolt and Ice Lance deal 5% more damage per rank.
25 points in earlier tiers required. Requires Icy Veins at rank 1.
Arctic WindsTier 6 · 3 ranks
Arctic winds follow you: you deal 3% more damage per rank with everything.
25 points in earlier tiers required.
Deep FreezeTier 7 · 1 rank
Frostbolt and Ice Lance deal 75% more to rooted or stunned enemies and shatter 40% onto foes within 4 yd; every 3rd Frostbolt roots its target 3 sec.
30 points in earlier tiers required. Requires Chilled to the Bone at rank 3.
Enter the game