Turn a hundred enemies into one opening.

Mage

Control crowds with frost, burn them with fire or channel arcane power. Blink makes positioning part of every build.

These descriptions come directly from the game’s talent catalog. Open Talents in your Armory to see your trained ranks, exact effects, prerequisites and current sigil prices. These are Warforge Veterans’ adapted talents.

Arcane

Arcane SubtletyTier 1 · 2 ranks

Your magic slips past every ward: +6% damage to bosses and rares per rank.

Available in the first tier.

Arcane FocusTier 1 · 3 ranks

Arcane Missiles and Arcane Explosion deal 5% more damage per rank.

Available in the first tier.

Magic AbsorptionTier 1 · 3 ranks

You absorb the blows: you take 4% less contact damage per rank.

Available in the first tier.

Improved Arcane ExplosionTier 2 · 3 ranks

Arcane Explosion reaches 8% farther per rank.

5 points in earlier tiers required.

Improved Arcane MissilesTier 2 · 1 rank

Begin every run with Arcane Missiles in your first slot instead of Frostbolt. Arcane Missiles deals 10% more damage.

5 points in earlier tiers required.

Arcane ConcentrationTier 2 · 3 ranks

Your spells have a 10% chance to make you Clearcasting: your cooldowns recover 10% faster per rank for 6 sec.

5 points in earlier tiers required.

Arcane MeditationTier 3 · 3 ranks

Meditation becomes calm: while untouched you regenerate 0.5% of your maximum health per second per rank.

10 points in earlier tiers required.

Missile BarrageTier 3 · 1 rank

Arcane Explosion, Frostbolt and Fireball have a 20% chance to make Arcane Missiles ready, and that volley fires 1 extra missile.

10 points in earlier tiers required. Requires Improved Arcane Missiles at rank 1.

Arcane ResilienceTier 3 · 1 rank

Your mind hardens your skin: +3 armor.

10 points in earlier tiers required.

Focus MagicTier 3 · 1 rank

Your critical hits focus magic in allies within 20 yd: they deal 8% more damage for 8 sec. Once every 8 sec.

10 points in earlier tiers required.

Improved BlinkTier 4 · 2 ranks

Blink leaves you untouchable 0.25 sec longer per rank.

15 points in earlier tiers required.

Presence of MindTier 4 · 1 rank

Every 10 sec in combat your mind races: a free Arcane Missiles volley fires at 75% damage.

15 points in earlier tiers required. Requires Missile Barrage at rank 1.

Arcane MindTier 4 · 3 ranks

Mana becomes resolve: +3% maximum health per rank.

15 points in earlier tiers required. Requires Arcane Resilience at rank 1.

Prismatic CloakTier 5 · 2 ranks

A prismatic cloak turns blows aside: +1.5 armor per rank.

20 points in earlier tiers required.

Arcane InstabilityTier 5 · 3 ranks

You deal 2% more damage with everything and gain 2% critical strike chance per rank.

20 points in earlier tiers required. Requires Presence of Mind at rank 1.

Spell PowerTier 5 · 2 ranks

Your critical hits deal 10% more damage per rank.

20 points in earlier tiers required.

Arcane BarrageTier 6 · 1 rank

Arcane Missiles crits burst into a barrage: enemies within 6 yd of the target take 50% of the hit.

25 points in earlier tiers required.

Netherwind PresenceTier 6 · 3 ranks

All your cooldowns recover 3% faster per rank.

25 points in earlier tiers required. Requires Arcane Instability at rank 3.

Arcane PowerTier 7 · 1 rank

Arcane casts build Arcane Power (5 stacks, 8 sec): +5% damage and +2% cooldown recovery per stack; at 5, Arcane Missiles fires 2 extra missiles.

30 points in earlier tiers required. Requires Netherwind Presence at rank 3.

Fire

Improved Fire BlastTier 1 · 3 ranks

Fire Blast recovers 5% faster per rank.

Available in the first tier.

ImpactTier 1 · 3 ranks

Your spells have a 10% chance to stun the target for 0.5 sec per rank.

Available in the first tier.

Flame ThrowingTier 1 · 2 ranks

Your Fire spells reach 10% farther per rank.

Available in the first tier.

IgniteTier 2 · 3 ranks

Your critical strikes ignite the target: it burns for 20% of the hit per rank over 6 sec.

5 points in earlier tiers required.

Improved FireballTier 2 · 1 rank

Begin every run with Fireball in your first slot instead of Frostbolt. Fireball deals 10% more damage.

5 points in earlier tiers required.

IncinerateTier 2 · 2 ranks

+2.5% critical strike chance per rank.

5 points in earlier tiers required.

Improved FlamestrikeTier 3 · 3 ranks

Flamestrike covers 10% more ground per rank.

10 points in earlier tiers required.

PyroblastTier 3 · 1 rank

Pyroblast joins your spells at the start of every run, beside Fireball. It deals 10% more damage.

10 points in earlier tiers required. Requires Improved Fireball at rank 1.

Improved ScorchTier 3 · 3 ranks

Your fire leaves the target vulnerable: Scorch and Fire Blast deal 5% more damage per rank.

10 points in earlier tiers required.

Hot StreakTier 4 · 1 rank

Two Fire crits within 4 sec make Pyroblast ready at once. Once every 6 sec.

15 points in earlier tiers required. Requires Pyroblast at rank 1.

Critical MassTier 4 · 3 ranks

+2% critical strike chance per rank.

15 points in earlier tiers required.

Playing with FireTier 5 · 3 ranks

You play with fire: you deal 3% more damage per rank with everything.

20 points in earlier tiers required.

CombustionTier 5 · 1 rank

Every 3rd Fireball, Fire Blast, Flamestrike, Pyroblast or Blast Wave combusts: its target burns for an extra 20% of the hit.

20 points in earlier tiers required. Requires Hot Streak at rank 1.

Blast WaveTier 5 · 1 rank

Every 10 sec in combat a Blast Wave erupts around you for 80% damage, slowing what it hits.

20 points in earlier tiers required. Requires Critical Mass at rank 3.

Dragon's BreathTier 5 · 1 rank

When an enemy hits you, you breathe fire: a free Dragon's Breath scorches and scatters the foes in front of you. Once every 8 sec.

20 points in earlier tiers required.

Molten FuryTier 6 · 2 ranks

Molten fury finishes the weak: every hit kills a normal enemy below 3% health per rank. Bosses are immune.

25 points in earlier tiers required.

BurnoutTier 6 · 2 ranks

Your critical hits deal 10% more damage per rank.

25 points in earlier tiers required. Requires Combustion at rank 1.

Fire PowerTier 6 · 3 ranks

Fireball, Pyroblast, Fire Blast, Scorch, Flamestrike and Blast Wave deal 5% more damage per rank.

25 points in earlier tiers required.

Living BombTier 7 · 1 rank

Each Fireball plants a Living Bomb on its target: after 3 sec or on death it explodes for 100% of the hit within 8 yd, and its kills pass one more bomb on.

30 points in earlier tiers required. Requires Burnout at rank 2.

Frost

Frost WardingTier 1 · 2 ranks

Frost wards your body: +1.5 armor per rank.

Available in the first tier.

Improved FrostboltTier 1 · 3 ranks

Frostbolt recovers 5% faster per rank.

Available in the first tier.

Elemental PrecisionTier 1 · 3 ranks

+2% critical strike chance per rank.

Available in the first tier.

Ice ShardsTier 2 · 2 ranks

Your critical hits shatter for 10% more damage per rank.

5 points in earlier tiers required.

FrostbiteTier 2 · 3 ranks

Your chills have a 15% chance to freeze the target in place for 0.5 sec per rank.

5 points in earlier tiers required.

Improved Frost NovaTier 2 · 2 ranks

Frost Nova recovers 10% faster per rank.

5 points in earlier tiers required.

PermafrostTier 2 · 3 ranks

Your slows, roots, stuns and fears last 10% longer per rank.

5 points in earlier tiers required.

Piercing IceTier 3 · 3 ranks

Frostbolt, Ice Lance, Cone of Cold, Blizzard and Frost Nova deal 5% more damage per rank.

10 points in earlier tiers required.

Ice BarrierTier 3 · 1 rank

Ice Barrier joins your spells at the start of every run, beside Frostbolt. It recovers 10% faster.

10 points in earlier tiers required.

ShatterTier 3 · 3 ranks

Frozen foes shatter: +2% critical strike chance per rank.

10 points in earlier tiers required. Requires Improved Frost Nova at rank 2.

Arctic ReachTier 4 · 2 ranks

Frostbolt, Ice Lance and Blizzard reach 10% farther, and Frost Nova and Cone of Cold 10% wider, per rank.

15 points in earlier tiers required.

Cold SnapTier 4 · 1 rank

Dropping below 35% health snaps Ice Barrier ready at once. Once every 30 sec.

15 points in earlier tiers required. Requires Ice Barrier at rank 1.

Winter's ChillTier 4 · 3 ranks

Winter's Chill clings to the strong: +5% damage to bosses and rares per rank.

15 points in earlier tiers required. Requires Shatter at rank 3.

Icy VeinsTier 5 · 1 rank

Every 20 sec in combat your veins run icy: your cooldowns recover 25% faster for 6 sec.

20 points in earlier tiers required. Requires Cold Snap at rank 1.

Improved Cone of ColdTier 5 · 3 ranks

Cone of Cold deals 6% more damage per rank.

20 points in earlier tiers required.

Summon Water ElementalTier 6 · 1 rank

Every 30 sec in combat frost answers your call: your Mirror Images (the Water Elemental's stand-in) step out for 15 sec and cast Frostbolt beside you.

25 points in earlier tiers required.

Chilled to the BoneTier 6 · 3 ranks

Frostbolt and Ice Lance deal 5% more damage per rank.

25 points in earlier tiers required. Requires Icy Veins at rank 1.

Arctic WindsTier 6 · 3 ranks

Arctic winds follow you: you deal 3% more damage per rank with everything.

25 points in earlier tiers required.

Deep FreezeTier 7 · 1 rank

Frostbolt and Ice Lance deal 75% more to rooted or stunned enemies and shatter 40% onto foes within 4 yd; every 3rd Frostbolt roots its target 3 sec.

30 points in earlier tiers required. Requires Chilled to the Bone at rank 3.

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