Keep your distance. Control the hunt.

Hunter

A ranged hunter with shots, traps and a companion. Shape your kit through Beast Mastery, Marksmanship or Survival.

These descriptions come directly from the game’s talent catalog. Open Talents in your Armory to see your trained ranks, exact effects, prerequisites and current sigil prices. These are Warforge Veterans’ adapted talents.

Beast Mastery

Improved Aspect of the HawkTier 1 · 3 ranks

Your spells have a 10% chance to quicken your cooldowns by 7% per rank for 6 sec.

Available in the first tier.

Endurance TrainingTier 1 · 3 ranks

+3% maximum health per rank.

Available in the first tier.

Thick HideTier 1 · 3 ranks

+1.5 armor per rank.

Available in the first tier.

Improved Aspect of the MonkeyTier 2 · 3 ranks

Dodging becomes footwork: you take 4% less contact damage per rank.

5 points in earlier tiers required.

Bestial WrathTier 2 · 1 rank

Begin every run with Bestial Wrath in your first slot instead of Arcane Shot. Bestial Wrath deals 10% more damage.

5 points in earlier tiers required.

Unleashed FuryTier 2 · 3 ranks

Your pet and your other followers deal 8% more damage per rank.

5 points in earlier tiers required.

PathfindingTier 2 · 2 ranks

You move 5% faster per rank.

5 points in earlier tiers required.

Spirit BondTier 3 · 2 ranks

You and your pet share a bond: every 6 sec in combat you recover 2% of your maximum health per rank.

10 points in earlier tiers required.

IntimidationTier 3 · 1 rank

Every 10 sec in combat your pet intimidates the nearest enemy within 8 yd: it is stunned for 1.5 sec (bosses are interrupted).

10 points in earlier tiers required. Requires Bestial Wrath at rank 1.

FerocityTier 3 · 3 ranks

+2% critical strike chance per rank.

10 points in earlier tiers required.

Aspect MasteryTier 3 · 1 rank

Aspect of the Pack lasts 30% longer and recovers 20% faster.

10 points in earlier tiers required.

Ferocious InspirationTier 4 · 3 ranks

Your critical strikes inspire the pack: allies within 20 yd deal 3% more damage per rank for 8 sec.

15 points in earlier tiers required.

FrenzyTier 4 · 2 ranks

Your critical strikes send you into a frenzy: your cooldowns recover 10% faster per rank for 4 sec.

15 points in earlier tiers required. Requires Ferocity at rank 3.

LongevityTier 5 · 3 ranks

Bestial Wrath recovers 5% faster per rank.

20 points in earlier tiers required.

Serpent's SwiftnessTier 5 · 3 ranks

Your cooldowns recover 3% faster per rank.

20 points in earlier tiers required.

Bestial DisciplineTier 6 · 2 ranks

Kill Command recovers 10% faster per rank.

25 points in earlier tiers required.

Kindred SpiritsTier 6 · 3 ranks

Your spirit and your pet's are one: your pet and your other followers deal 8% more damage per rank.

25 points in earlier tiers required.

The Beast WithinTier 7 · 1 rank

Every 3rd Bestial Wrath (every 20 sec without it) frees the beast within for 8 sec: +15% damage, your pet deals 50% more and splashes, and you take 20% less contact damage.

30 points in earlier tiers required. Requires Kindred Spirits at rank 3.

Marksmanship

Improved Concussive ShotTier 1 · 2 ranks

Concussive Shot has a 25% chance to stun its target for 0.5 sec per rank.

Available in the first tier.

Lethal ShotsTier 1 · 3 ranks

+2% critical strike chance per rank.

Available in the first tier.

EfficiencyTier 1 · 3 ranks

Mana becomes tempo: your cooldowns recover 3% faster per rank.

Available in the first tier.

Improved Hunter's MarkTier 2 · 3 ranks

Your mark finds the strong: +5% damage per rank against bosses and rares.

5 points in earlier tiers required.

Aimed ShotTier 2 · 1 rank

Begin every run with Aimed Shot in your first slot instead of Arcane Shot. Aimed Shot deals 10% more damage.

5 points in earlier tiers required.

Improved Arcane ShotTier 2 · 3 ranks

Arcane Shot and Aimed Shot recover 5% faster per rank.

5 points in earlier tiers required.

Improved Serpent StingTier 3 · 3 ranks

Serpent Sting deals 6% more damage per rank.

10 points in earlier tiers required.

Mortal ShotsTier 3 · 2 ranks

Your critical strikes deal 10% more damage per rank (170% at 2/2).

10 points in earlier tiers required. Requires Aimed Shot at rank 1.

Hawk EyeTier 3 · 1 rank

Your shots and strikes deal 20% more damage to enemies more than 12 yd away.

10 points in earlier tiers required.

Rapid KillingTier 3 · 2 ranks

Each kill steadies your aim: +5% damage per rank for 6 sec.

10 points in earlier tiers required.

Scatter ShotTier 4 · 1 rank

When an enemy strikes you, you scatter it and every enemy within 6 yd: they flee for 2 sec. Once every 10 sec.

15 points in earlier tiers required.

BarrageTier 4 · 3 ranks

Multi-Shot and Volley deal 5% more damage per rank.

15 points in earlier tiers required.

Ranged Weapon SpecializationTier 4 · 3 ranks

Arcane Shot, Aimed Shot and Steady Shot deal 4% more damage per rank.

15 points in earlier tiers required.

Silencing ShotTier 5 · 1 rank

Aimed Shot silences its target: it is stunned for 1 sec, and a boss is interrupted.

20 points in earlier tiers required.

Improved BarrageTier 5 · 1 rank

Multi-Shot looses 1 more arrow.

20 points in earlier tiers required. Requires Barrage at rank 3.

Master MarksmanTier 5 · 3 ranks

You deal 3% more damage per rank with everything.

20 points in earlier tiers required.

Piercing ShotsTier 6 · 3 ranks

Your critical strikes pierce: the target bleeds for 10% of the hit per rank over 6 sec.

25 points in earlier tiers required.

Trueshot AuraTier 6 · 1 rank

Each Aimed Shot that lands rallies your party: allies within 20 yd deal 10% more damage for 8 sec.

25 points in earlier tiers required. Requires Improved Barrage at rank 1.

Chimera ShotTier 7 · 1 rank

Aimed Shot stings its target and 4 enemies within 6 yd with Serpent Sting, and deals 60% more damage to targets already stung.

30 points in earlier tiers required. Requires Trueshot Aura at rank 1.

Survival

Monster SlayingTier 1 · 3 ranks

You know how monsters fall: +6% damage per rank against bosses and rares.

Available in the first tier.

DeflectionTier 1 · 3 ranks

Parrying becomes footwork: you take 4% less contact damage per rank.

Available in the first tier.

Savage StrikesTier 1 · 2 ranks

+2.5% critical strike chance per rank.

Available in the first tier.

EntrapmentTier 2 · 2 ranks

Explosive Trap entraps: the first enemy it catches is rooted for 1 sec per rank.

5 points in earlier tiers required.

Trap MasteryTier 2 · 1 rank

Begin every run with Explosive Trap in your first slot instead of Arcane Shot. Explosive Trap deals 10% more damage.

5 points in earlier tiers required.

Clever TrapsTier 2 · 2 ranks

Explosive Trap blasts 10% wider and burns 15% longer per rank.

5 points in earlier tiers required.

DeterrenceTier 3 · 1 rank

Dropping below 35% health puts you on guard: you take 50% less damage for 5 sec. Once every 30 sec.

10 points in earlier tiers required.

T.N.T.Tier 3 · 3 ranks

Explosive Trap, Explosive Shot and Volley deal 5% more damage per rank.

10 points in earlier tiers required. Requires Trap Mastery at rank 1.

SurvivalistTier 3 · 3 ranks

+3% maximum health per rank.

10 points in earlier tiers required.

SurefootedTier 3 · 3 ranks

Frost Trap, your escape, recovers 10% faster per rank.

10 points in earlier tiers required.

CounterattackTier 4 · 1 rank

When an enemy strikes you, you counterattack and root it for 2 sec. Once every 5 sec.

15 points in earlier tiers required. Requires Deterrence at rank 1.

Lock and LoadTier 4 · 1 rank

Explosive Shot joins your spells at the start of every run, beside Explosive Trap. It deals 10% more damage.

15 points in earlier tiers required. Requires T.N.T. at rank 3.

Killer InstinctTier 4 · 3 ranks

+2% critical strike chance per rank.

15 points in earlier tiers required.

Lightning ReflexesTier 5 · 3 ranks

Agility becomes quickness: your cooldowns recover 3% faster per rank.

20 points in earlier tiers required.

Wyvern StingTier 5 · 1 rank

Every 10 sec in combat you sting the nearest enemy within 8 yd to sleep: it is stunned for 2 sec (bosses are interrupted).

20 points in earlier tiers required.

Hunting PartyTier 5 · 2 ranks

Your critical strikes replenish the hunting party: allies within 20 yd recover 3% of their maximum health per rank. Once every 6 sec.

20 points in earlier tiers required.

Master TacticianTier 6 · 3 ranks

Your spells have a 10% chance to reveal an opening: +6% damage per rank for 8 sec.

25 points in earlier tiers required.

Black ArrowTier 6 · 1 rank

A black curse rides your arrows: your traps, stings and other damage over time deal 15% more damage.

25 points in earlier tiers required.

Explosive ShotTier 7 · 1 rank

Explosive Shot detonates again 1 sec after it hits (5 yd, 60%, slowing 30%), and Explosive Trap and Volley ticks may make it ready (Lock and Load).

30 points in earlier tiers required. Requires Black Arrow at rank 1.

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