Hunter
A ranged hunter with shots, traps and a companion. Shape your kit through Beast Mastery, Marksmanship or Survival.
Beast Mastery
Improved Aspect of the HawkTier 1 · 3 ranks
Your spells have a 10% chance to quicken your cooldowns by 7% per rank for 6 sec.
Available in the first tier.
Endurance TrainingTier 1 · 3 ranks
+3% maximum health per rank.
Available in the first tier.
Thick HideTier 1 · 3 ranks
+1.5 armor per rank.
Available in the first tier.
Improved Aspect of the MonkeyTier 2 · 3 ranks
Dodging becomes footwork: you take 4% less contact damage per rank.
5 points in earlier tiers required.
Bestial WrathTier 2 · 1 rank
Begin every run with Bestial Wrath in your first slot instead of Arcane Shot. Bestial Wrath deals 10% more damage.
5 points in earlier tiers required.
Unleashed FuryTier 2 · 3 ranks
Your pet and your other followers deal 8% more damage per rank.
5 points in earlier tiers required.
PathfindingTier 2 · 2 ranks
You move 5% faster per rank.
5 points in earlier tiers required.
Spirit BondTier 3 · 2 ranks
You and your pet share a bond: every 6 sec in combat you recover 2% of your maximum health per rank.
10 points in earlier tiers required.
IntimidationTier 3 · 1 rank
Every 10 sec in combat your pet intimidates the nearest enemy within 8 yd: it is stunned for 1.5 sec (bosses are interrupted).
10 points in earlier tiers required. Requires Bestial Wrath at rank 1.
FerocityTier 3 · 3 ranks
+2% critical strike chance per rank.
10 points in earlier tiers required.
Aspect MasteryTier 3 · 1 rank
Aspect of the Pack lasts 30% longer and recovers 20% faster.
10 points in earlier tiers required.
Ferocious InspirationTier 4 · 3 ranks
Your critical strikes inspire the pack: allies within 20 yd deal 3% more damage per rank for 8 sec.
15 points in earlier tiers required.
FrenzyTier 4 · 2 ranks
Your critical strikes send you into a frenzy: your cooldowns recover 10% faster per rank for 4 sec.
15 points in earlier tiers required. Requires Ferocity at rank 3.
LongevityTier 5 · 3 ranks
Bestial Wrath recovers 5% faster per rank.
20 points in earlier tiers required.
Serpent's SwiftnessTier 5 · 3 ranks
Your cooldowns recover 3% faster per rank.
20 points in earlier tiers required.
Bestial DisciplineTier 6 · 2 ranks
Kill Command recovers 10% faster per rank.
25 points in earlier tiers required.
Kindred SpiritsTier 6 · 3 ranks
Your spirit and your pet's are one: your pet and your other followers deal 8% more damage per rank.
25 points in earlier tiers required.
The Beast WithinTier 7 · 1 rank
Every 3rd Bestial Wrath (every 20 sec without it) frees the beast within for 8 sec: +15% damage, your pet deals 50% more and splashes, and you take 20% less contact damage.
30 points in earlier tiers required. Requires Kindred Spirits at rank 3.
Marksmanship
Improved Concussive ShotTier 1 · 2 ranks
Concussive Shot has a 25% chance to stun its target for 0.5 sec per rank.
Available in the first tier.
Lethal ShotsTier 1 · 3 ranks
+2% critical strike chance per rank.
Available in the first tier.
EfficiencyTier 1 · 3 ranks
Mana becomes tempo: your cooldowns recover 3% faster per rank.
Available in the first tier.
Improved Hunter's MarkTier 2 · 3 ranks
Your mark finds the strong: +5% damage per rank against bosses and rares.
5 points in earlier tiers required.
Aimed ShotTier 2 · 1 rank
Begin every run with Aimed Shot in your first slot instead of Arcane Shot. Aimed Shot deals 10% more damage.
5 points in earlier tiers required.
Improved Arcane ShotTier 2 · 3 ranks
Arcane Shot and Aimed Shot recover 5% faster per rank.
5 points in earlier tiers required.
Improved Serpent StingTier 3 · 3 ranks
Serpent Sting deals 6% more damage per rank.
10 points in earlier tiers required.
Mortal ShotsTier 3 · 2 ranks
Your critical strikes deal 10% more damage per rank (170% at 2/2).
10 points in earlier tiers required. Requires Aimed Shot at rank 1.
Hawk EyeTier 3 · 1 rank
Your shots and strikes deal 20% more damage to enemies more than 12 yd away.
10 points in earlier tiers required.
Rapid KillingTier 3 · 2 ranks
Each kill steadies your aim: +5% damage per rank for 6 sec.
10 points in earlier tiers required.
Scatter ShotTier 4 · 1 rank
When an enemy strikes you, you scatter it and every enemy within 6 yd: they flee for 2 sec. Once every 10 sec.
15 points in earlier tiers required.
BarrageTier 4 · 3 ranks
Multi-Shot and Volley deal 5% more damage per rank.
15 points in earlier tiers required.
Ranged Weapon SpecializationTier 4 · 3 ranks
Arcane Shot, Aimed Shot and Steady Shot deal 4% more damage per rank.
15 points in earlier tiers required.
Silencing ShotTier 5 · 1 rank
Aimed Shot silences its target: it is stunned for 1 sec, and a boss is interrupted.
20 points in earlier tiers required.
Improved BarrageTier 5 · 1 rank
Multi-Shot looses 1 more arrow.
20 points in earlier tiers required. Requires Barrage at rank 3.
Master MarksmanTier 5 · 3 ranks
You deal 3% more damage per rank with everything.
20 points in earlier tiers required.
Piercing ShotsTier 6 · 3 ranks
Your critical strikes pierce: the target bleeds for 10% of the hit per rank over 6 sec.
25 points in earlier tiers required.
Trueshot AuraTier 6 · 1 rank
Each Aimed Shot that lands rallies your party: allies within 20 yd deal 10% more damage for 8 sec.
25 points in earlier tiers required. Requires Improved Barrage at rank 1.
Chimera ShotTier 7 · 1 rank
Aimed Shot stings its target and 4 enemies within 6 yd with Serpent Sting, and deals 60% more damage to targets already stung.
30 points in earlier tiers required. Requires Trueshot Aura at rank 1.
Survival
Monster SlayingTier 1 · 3 ranks
You know how monsters fall: +6% damage per rank against bosses and rares.
Available in the first tier.
DeflectionTier 1 · 3 ranks
Parrying becomes footwork: you take 4% less contact damage per rank.
Available in the first tier.
Savage StrikesTier 1 · 2 ranks
+2.5% critical strike chance per rank.
Available in the first tier.
EntrapmentTier 2 · 2 ranks
Explosive Trap entraps: the first enemy it catches is rooted for 1 sec per rank.
5 points in earlier tiers required.
Trap MasteryTier 2 · 1 rank
Begin every run with Explosive Trap in your first slot instead of Arcane Shot. Explosive Trap deals 10% more damage.
5 points in earlier tiers required.
Clever TrapsTier 2 · 2 ranks
Explosive Trap blasts 10% wider and burns 15% longer per rank.
5 points in earlier tiers required.
DeterrenceTier 3 · 1 rank
Dropping below 35% health puts you on guard: you take 50% less damage for 5 sec. Once every 30 sec.
10 points in earlier tiers required.
T.N.T.Tier 3 · 3 ranks
Explosive Trap, Explosive Shot and Volley deal 5% more damage per rank.
10 points in earlier tiers required. Requires Trap Mastery at rank 1.
SurvivalistTier 3 · 3 ranks
+3% maximum health per rank.
10 points in earlier tiers required.
SurefootedTier 3 · 3 ranks
Frost Trap, your escape, recovers 10% faster per rank.
10 points in earlier tiers required.
CounterattackTier 4 · 1 rank
When an enemy strikes you, you counterattack and root it for 2 sec. Once every 5 sec.
15 points in earlier tiers required. Requires Deterrence at rank 1.
Lock and LoadTier 4 · 1 rank
Explosive Shot joins your spells at the start of every run, beside Explosive Trap. It deals 10% more damage.
15 points in earlier tiers required. Requires T.N.T. at rank 3.
Killer InstinctTier 4 · 3 ranks
+2% critical strike chance per rank.
15 points in earlier tiers required.
Lightning ReflexesTier 5 · 3 ranks
Agility becomes quickness: your cooldowns recover 3% faster per rank.
20 points in earlier tiers required.
Wyvern StingTier 5 · 1 rank
Every 10 sec in combat you sting the nearest enemy within 8 yd to sleep: it is stunned for 2 sec (bosses are interrupted).
20 points in earlier tiers required.
Hunting PartyTier 5 · 2 ranks
Your critical strikes replenish the hunting party: allies within 20 yd recover 3% of their maximum health per rank. Once every 6 sec.
20 points in earlier tiers required.
Master TacticianTier 6 · 3 ranks
Your spells have a 10% chance to reveal an opening: +6% damage per rank for 8 sec.
25 points in earlier tiers required.
Black ArrowTier 6 · 1 rank
A black curse rides your arrows: your traps, stings and other damage over time deal 15% more damage.
25 points in earlier tiers required.
Explosive ShotTier 7 · 1 rank
Explosive Shot detonates again 1 sec after it hits (5 yd, 60%, slowing 30%), and Explosive Trap and Volley ticks may make it ready (Lock and Load).
30 points in earlier tiers required. Requires Black Arrow at rank 1.
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