One adventurer. Many forms.

Druid

Shift between Bear, Cat, Moonkin and Tree of Life as your build develops. Balance, Feral and Restoration cover damage, resilience and healing.

These descriptions come directly from the game’s talent catalog. Open Talents in your Armory to see your trained ranks, exact effects, prerequisites and current sigil prices. These are Warforge Veterans’ adapted talents.

Balance

Improved WrathTier 1 · 3 ranks

Wrath deals 5% more damage per rank.

Available in the first tier.

Nature's GraspTier 1 · 1 rank

When an enemy strikes you, vines root it for 1.5 sec. Once every 2 sec.

Available in the first tier.

Improved MoonfireTier 1 · 3 ranks

Moonfire deals 6% more damage per rank.

Available in the first tier.

Improved Entangling RootsTier 2 · 3 ranks

Entangling Roots holds its targets 12% longer per rank.

5 points in earlier tiers required.

Improved StarfireTier 2 · 1 rank

Starfire joins your spells at the start of every run, beside Wrath. It deals 10% more damage.

5 points in earlier tiers required.

MoonglowTier 3 · 3 ranks

Mana becomes tempo: all your cooldowns recover 3% faster per rank.

10 points in earlier tiers required.

Nature's GraceTier 3 · 1 rank

Your critical hits fill you with Nature's Grace: your cooldowns recover 15% faster for 3 sec.

10 points in earlier tiers required. Requires Improved Starfire at rank 1.

VengeanceTier 3 · 2 ranks

Your critical hits deal an extra 10% damage per rank.

10 points in earlier tiers required. Requires Improved Moonfire at rank 3.

Improved Faerie FireTier 4 · 3 ranks

Faerie Fire's mark guides you: +2% critical strike chance per rank.

15 points in earlier tiers required.

Moonkin FormTier 4 · 1 rank

The moonkin hunts the snared: Wrath and Starfire deal 25% more damage to rooted or slowed enemies.

15 points in earlier tiers required. Requires Nature's Grace at rank 1.

GenesisTier 4 · 3 ranks

Your damage over time (Moonfire, Insect Swarm, Hurricane) deals 5% more damage per rank.

15 points in earlier tiers required.

Owlkin FrenzyTier 5 · 3 ranks

Being struck sends you into an Owlkin Frenzy: +4% damage per rank for 8 sec.

20 points in earlier tiers required.

MoonfuryTier 5 · 3 ranks

Wrath, Moonfire and Starfire deal 5% more damage per rank.

20 points in earlier tiers required. Requires Moonkin Form at rank 1.

TyphoonTier 5 · 1 rank

Every 10 sec in combat a Typhoon bursts from you, slowing all enemies within 6 yd by 50% for 3 sec.

20 points in earlier tiers required.

Gale WindsTier 5 · 2 ranks

Hurricane deals 10% more damage per rank.

20 points in earlier tiers required.

Wrath of CenariusTier 6 · 3 ranks

Wrath and Starfire deal 4% more damage per rank.

25 points in earlier tiers required.

StarfallTier 6 · 1 rank

Starfall strikes 15% harder and falls 15% more often.

25 points in earlier tiers required. Requires Moonfury at rank 3.

Earth and MoonTier 6 · 3 ranks

Earth and Moon bless your every spell: you deal 3% more damage per rank with everything.

25 points in earlier tiers required.

EclipseTier 7 · 1 rank

5 Wrath casts open Lunar Eclipse (Starfire and Starfall +40%, Starfire 30% faster); 2 Starfires open Solar Eclipse (Wrath +40%, +1 target). 8 sec each.

30 points in earlier tiers required. Requires Starfall at rank 1.

Feral Combat

FerocityTier 1 · 3 ranks

Energy becomes tempo: Feral Rake recovers 5% faster per rank.

Available in the first tier.

Feral AggressionTier 1 · 3 ranks

When an enemy strikes you, you roar back: it deals 5% less damage per rank for 5 sec.

Available in the first tier.

Thick HideTier 1 · 3 ranks

You take 4% less contact damage per rank.

Available in the first tier.

Feline SwiftnessTier 2 · 2 ranks

You move 5% faster per rank.

5 points in earlier tiers required.

Brutal ImpactTier 2 · 2 ranks

Bash stuns its target 20% longer per rank.

5 points in earlier tiers required.

Sharpened ClawsTier 2 · 3 ranks

+2% critical strike chance per rank.

5 points in earlier tiers required.

Feral ChargeTier 3 · 1 rank

Dash ends in a Feral Charge: the nearest enemy within 8 yd is immobilized for 2 sec.

10 points in earlier tiers required.

MangleTier 3 · 1 rank

Begin every run with Feral Rake in your first slot instead of Wrath. Feral Rake deals 10% more damage.

10 points in earlier tiers required.

Primal FuryTier 3 · 2 ranks

Combo points become fury: your critical hits quicken your cooldowns by 10% per rank for 3 sec.

10 points in earlier tiers required. Requires Sharpened Claws at rank 3.

Savage FuryTier 3 · 2 ranks

Feral Rake and Lacerate deal 8% more damage per rank.

10 points in earlier tiers required.

Predatory StrikesTier 4 · 3 ranks

Feral Rake deals 5% more damage per rank.

15 points in earlier tiers required. Requires Mangle at rank 1.

Infected WoundsTier 4 · 3 ranks

Your attacks leave infected wounds, slowing their target by 10% per rank for 3 sec.

15 points in earlier tiers required.

Survival InstinctsTier 5 · 1 rank

When you drop below 35% health your instincts take over: a shield absorbs 30% of your maximum health. Once every 30 sec.

20 points in earlier tiers required.

Heart of the WildTier 5 · 3 ranks

Your heart runs wild: +3% maximum health and 3% more damage with everything per rank.

20 points in earlier tiers required. Requires Predatory Strikes at rank 3.

Rend and TearTier 5 · 3 ranks

Your bleeds and other damage over time deal 5% more damage per rank.

20 points in earlier tiers required.

King of the JungleTier 6 · 3 ranks

Every 20 sec in combat you roar with Tiger's Fury: +5% damage per rank for 8 sec.

25 points in earlier tiers required.

Leader of the PackTier 6 · 1 rank

Your critical hits rally the pack: allies within 20 yd deal 8% more damage for 8 sec.

25 points in earlier tiers required. Requires Heart of the Wild at rank 3.

Improved Leader of the PackTier 6 · 2 ranks

Your critical hits heal allies within 20 yd for 2% of their maximum health per rank. Once every 6 sec.

25 points in earlier tiers required. Requires Leader of the Pack at rank 1.

BerserkTier 7 · 1 rank

Every 30 sec go Berserk for 12 sec (taking Cat or Bear Form starts it at once and restarts the timer): Feral Rake, Lacerate and Bash recover twice as fast and hit 1 more enemy.

30 points in earlier tiers required. Requires Leader of the Pack at rank 1.

Restoration

Improved Mark of the WildTier 1 · 3 ranks

Mark of the Wild lasts 15% longer per rank.

Available in the first tier.

FurorTier 1 · 3 ranks

Your forms, Barkskin and other buffs last 10% longer per rank.

Available in the first tier.

Nature's FocusTier 1 · 3 ranks

Rejuvenation recovers 5% faster per rank.

Available in the first tier.

IntensityTier 2 · 3 ranks

Mana becomes rest: while nothing strikes you, you regain 0.5% of your maximum health per second per rank.

5 points in earlier tiers required.

NaturalistTier 2 · 3 ranks

Rejuvenation, Swiftmend and Tranquility heal 5% more per rank.

5 points in earlier tiers required.

Tranquil SpiritTier 3 · 2 ranks

Tranquility recovers 10% faster per rank.

10 points in earlier tiers required.

Improved RejuvenationTier 3 · 3 ranks

Rejuvenation heals 6% more per rank.

10 points in earlier tiers required.

Omen of ClarityTier 3 · 1 rank

Each spell you cast has a 10% chance to bring Clearcasting: your cooldowns recover 30% faster for 6 sec.

10 points in earlier tiers required.

Nature's SwiftnessTier 4 · 1 rank

When you drop below 35% health, Rejuvenation is ready at once. Once every 30 sec.

15 points in earlier tiers required. Requires Intensity at rank 3.

SwiftmendTier 4 · 1 rank

Swiftmend heals 10% more, and Rejuvenation recovers 15% faster.

15 points in earlier tiers required. Requires Tranquil Spirit at rank 2.

Gift of NatureTier 4 · 3 ranks

Rejuvenation, Swiftmend and Tranquility heal 5% more per rank.

15 points in earlier tiers required.

Living SpiritTier 5 · 3 ranks

+4% maximum health per rank.

20 points in earlier tiers required.

Empowered RejuvenationTier 5 · 3 ranks

Your heals over time, absorbs and Thorns are 10% stronger per rank.

20 points in earlier tiers required. Requires Swiftmend at rank 1.

Natural PerfectionTier 5 · 3 ranks

Being struck hardens your bark: you take 4% less damage per rank for 6 sec.

20 points in earlier tiers required.

Living SeedTier 5 · 2 ranks

Your critical strikes and heals plant Living Seeds: allies within 20 yd heal 3% of their maximum health per rank. Once every 5 sec.

20 points in earlier tiers required.

RevitalizeTier 6 · 3 ranks

Each heal you receive revitalizes you: your cooldowns recover 5% faster per rank for 6 sec.

25 points in earlier tiers required.

Tree of LifeTier 6 · 1 rank

The Tree of Life's aura grows from you: every 8 sec in combat allies within 20 yd heal 4% of their maximum health.

25 points in earlier tiers required. Requires Empowered Rejuvenation at rank 3.

Gift of the EarthmotherTier 6 · 3 ranks

All your cooldowns recover 4% faster per rank.

25 points in earlier tiers required.

Wild GrowthTier 7 · 1 rank

Rejuvenation blooms on 4 injured allies at 60% and blights 4 enemies, bosses first, for twice its healing; Wrath and Moonfire hits blight one for 30%. Every blight deals triple to bosses and rares. Tranquility is 30% faster.

30 points in earlier tiers required. Requires Tree of Life at rank 1.

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