Druid
Shift between Bear, Cat, Moonkin and Tree of Life as your build develops. Balance, Feral and Restoration cover damage, resilience and healing.
Balance
Improved WrathTier 1 · 3 ranks
Wrath deals 5% more damage per rank.
Available in the first tier.
Nature's GraspTier 1 · 1 rank
When an enemy strikes you, vines root it for 1.5 sec. Once every 2 sec.
Available in the first tier.
Improved MoonfireTier 1 · 3 ranks
Moonfire deals 6% more damage per rank.
Available in the first tier.
Improved Entangling RootsTier 2 · 3 ranks
Entangling Roots holds its targets 12% longer per rank.
5 points in earlier tiers required.
Improved StarfireTier 2 · 1 rank
Starfire joins your spells at the start of every run, beside Wrath. It deals 10% more damage.
5 points in earlier tiers required.
MoonglowTier 3 · 3 ranks
Mana becomes tempo: all your cooldowns recover 3% faster per rank.
10 points in earlier tiers required.
Nature's GraceTier 3 · 1 rank
Your critical hits fill you with Nature's Grace: your cooldowns recover 15% faster for 3 sec.
10 points in earlier tiers required. Requires Improved Starfire at rank 1.
VengeanceTier 3 · 2 ranks
Your critical hits deal an extra 10% damage per rank.
10 points in earlier tiers required. Requires Improved Moonfire at rank 3.
Improved Faerie FireTier 4 · 3 ranks
Faerie Fire's mark guides you: +2% critical strike chance per rank.
15 points in earlier tiers required.
Moonkin FormTier 4 · 1 rank
The moonkin hunts the snared: Wrath and Starfire deal 25% more damage to rooted or slowed enemies.
15 points in earlier tiers required. Requires Nature's Grace at rank 1.
GenesisTier 4 · 3 ranks
Your damage over time (Moonfire, Insect Swarm, Hurricane) deals 5% more damage per rank.
15 points in earlier tiers required.
Owlkin FrenzyTier 5 · 3 ranks
Being struck sends you into an Owlkin Frenzy: +4% damage per rank for 8 sec.
20 points in earlier tiers required.
MoonfuryTier 5 · 3 ranks
Wrath, Moonfire and Starfire deal 5% more damage per rank.
20 points in earlier tiers required. Requires Moonkin Form at rank 1.
TyphoonTier 5 · 1 rank
Every 10 sec in combat a Typhoon bursts from you, slowing all enemies within 6 yd by 50% for 3 sec.
20 points in earlier tiers required.
Gale WindsTier 5 · 2 ranks
Hurricane deals 10% more damage per rank.
20 points in earlier tiers required.
Wrath of CenariusTier 6 · 3 ranks
Wrath and Starfire deal 4% more damage per rank.
25 points in earlier tiers required.
StarfallTier 6 · 1 rank
Starfall strikes 15% harder and falls 15% more often.
25 points in earlier tiers required. Requires Moonfury at rank 3.
Earth and MoonTier 6 · 3 ranks
Earth and Moon bless your every spell: you deal 3% more damage per rank with everything.
25 points in earlier tiers required.
EclipseTier 7 · 1 rank
5 Wrath casts open Lunar Eclipse (Starfire and Starfall +40%, Starfire 30% faster); 2 Starfires open Solar Eclipse (Wrath +40%, +1 target). 8 sec each.
30 points in earlier tiers required. Requires Starfall at rank 1.
Feral Combat
FerocityTier 1 · 3 ranks
Energy becomes tempo: Feral Rake recovers 5% faster per rank.
Available in the first tier.
Feral AggressionTier 1 · 3 ranks
When an enemy strikes you, you roar back: it deals 5% less damage per rank for 5 sec.
Available in the first tier.
Thick HideTier 1 · 3 ranks
You take 4% less contact damage per rank.
Available in the first tier.
Feline SwiftnessTier 2 · 2 ranks
You move 5% faster per rank.
5 points in earlier tiers required.
Brutal ImpactTier 2 · 2 ranks
Bash stuns its target 20% longer per rank.
5 points in earlier tiers required.
Sharpened ClawsTier 2 · 3 ranks
+2% critical strike chance per rank.
5 points in earlier tiers required.
Feral ChargeTier 3 · 1 rank
Dash ends in a Feral Charge: the nearest enemy within 8 yd is immobilized for 2 sec.
10 points in earlier tiers required.
MangleTier 3 · 1 rank
Begin every run with Feral Rake in your first slot instead of Wrath. Feral Rake deals 10% more damage.
10 points in earlier tiers required.
Primal FuryTier 3 · 2 ranks
Combo points become fury: your critical hits quicken your cooldowns by 10% per rank for 3 sec.
10 points in earlier tiers required. Requires Sharpened Claws at rank 3.
Savage FuryTier 3 · 2 ranks
Feral Rake and Lacerate deal 8% more damage per rank.
10 points in earlier tiers required.
Predatory StrikesTier 4 · 3 ranks
Feral Rake deals 5% more damage per rank.
15 points in earlier tiers required. Requires Mangle at rank 1.
Infected WoundsTier 4 · 3 ranks
Your attacks leave infected wounds, slowing their target by 10% per rank for 3 sec.
15 points in earlier tiers required.
Survival InstinctsTier 5 · 1 rank
When you drop below 35% health your instincts take over: a shield absorbs 30% of your maximum health. Once every 30 sec.
20 points in earlier tiers required.
Heart of the WildTier 5 · 3 ranks
Your heart runs wild: +3% maximum health and 3% more damage with everything per rank.
20 points in earlier tiers required. Requires Predatory Strikes at rank 3.
Rend and TearTier 5 · 3 ranks
Your bleeds and other damage over time deal 5% more damage per rank.
20 points in earlier tiers required.
King of the JungleTier 6 · 3 ranks
Every 20 sec in combat you roar with Tiger's Fury: +5% damage per rank for 8 sec.
25 points in earlier tiers required.
Leader of the PackTier 6 · 1 rank
Your critical hits rally the pack: allies within 20 yd deal 8% more damage for 8 sec.
25 points in earlier tiers required. Requires Heart of the Wild at rank 3.
Improved Leader of the PackTier 6 · 2 ranks
Your critical hits heal allies within 20 yd for 2% of their maximum health per rank. Once every 6 sec.
25 points in earlier tiers required. Requires Leader of the Pack at rank 1.
BerserkTier 7 · 1 rank
Every 30 sec go Berserk for 12 sec (taking Cat or Bear Form starts it at once and restarts the timer): Feral Rake, Lacerate and Bash recover twice as fast and hit 1 more enemy.
30 points in earlier tiers required. Requires Leader of the Pack at rank 1.
Restoration
Improved Mark of the WildTier 1 · 3 ranks
Mark of the Wild lasts 15% longer per rank.
Available in the first tier.
FurorTier 1 · 3 ranks
Your forms, Barkskin and other buffs last 10% longer per rank.
Available in the first tier.
Nature's FocusTier 1 · 3 ranks
Rejuvenation recovers 5% faster per rank.
Available in the first tier.
IntensityTier 2 · 3 ranks
Mana becomes rest: while nothing strikes you, you regain 0.5% of your maximum health per second per rank.
5 points in earlier tiers required.
NaturalistTier 2 · 3 ranks
Rejuvenation, Swiftmend and Tranquility heal 5% more per rank.
5 points in earlier tiers required.
Tranquil SpiritTier 3 · 2 ranks
Tranquility recovers 10% faster per rank.
10 points in earlier tiers required.
Improved RejuvenationTier 3 · 3 ranks
Rejuvenation heals 6% more per rank.
10 points in earlier tiers required.
Omen of ClarityTier 3 · 1 rank
Each spell you cast has a 10% chance to bring Clearcasting: your cooldowns recover 30% faster for 6 sec.
10 points in earlier tiers required.
Nature's SwiftnessTier 4 · 1 rank
When you drop below 35% health, Rejuvenation is ready at once. Once every 30 sec.
15 points in earlier tiers required. Requires Intensity at rank 3.
SwiftmendTier 4 · 1 rank
Swiftmend heals 10% more, and Rejuvenation recovers 15% faster.
15 points in earlier tiers required. Requires Tranquil Spirit at rank 2.
Gift of NatureTier 4 · 3 ranks
Rejuvenation, Swiftmend and Tranquility heal 5% more per rank.
15 points in earlier tiers required.
Living SpiritTier 5 · 3 ranks
+4% maximum health per rank.
20 points in earlier tiers required.
Empowered RejuvenationTier 5 · 3 ranks
Your heals over time, absorbs and Thorns are 10% stronger per rank.
20 points in earlier tiers required. Requires Swiftmend at rank 1.
Natural PerfectionTier 5 · 3 ranks
Being struck hardens your bark: you take 4% less damage per rank for 6 sec.
20 points in earlier tiers required.
Living SeedTier 5 · 2 ranks
Your critical strikes and heals plant Living Seeds: allies within 20 yd heal 3% of their maximum health per rank. Once every 5 sec.
20 points in earlier tiers required.
RevitalizeTier 6 · 3 ranks
Each heal you receive revitalizes you: your cooldowns recover 5% faster per rank for 6 sec.
25 points in earlier tiers required.
Tree of LifeTier 6 · 1 rank
The Tree of Life's aura grows from you: every 8 sec in combat allies within 20 yd heal 4% of their maximum health.
25 points in earlier tiers required. Requires Empowered Rejuvenation at rank 3.
Gift of the EarthmotherTier 6 · 3 ranks
All your cooldowns recover 4% faster per rank.
25 points in earlier tiers required.
Wild GrowthTier 7 · 1 rank
Rejuvenation blooms on 4 injured allies at 60% and blights 4 enemies, bosses first, for twice its healing; Wrath and Moonfire hits blight one for 30%. Every blight deals triple to bosses and rares. Tranquility is 30% faster.
30 points in earlier tiers required. Requires Tree of Life at rank 1.
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