Death is only the beginning.

Death Knight

A plate-armored melee class with Runeblade Parry and Death Grip. Blood, Frost and Unholy bring leech, ice, diseases and summoned allies.

These descriptions come directly from the game’s talent catalog. Open Talents in your Armory to see your trained ranks, exact effects, prerequisites and current sigil prices. These are Warforge Veterans’ adapted talents.

Blood

ButcheryTier 1 · 2 ranks

Runic power becomes blood: every kill restores 1.5% of your maximum health per rank.

Available in the first tier.

SubversionTier 1 · 3 ranks

+2% critical strike chance per rank.

Available in the first tier.

Blade BarrierTier 1 · 3 ranks

Spent runes raise a Blade Barrier: you take 4% less contact damage per rank.

Available in the first tier.

Scent of BloodTier 2 · 3 ranks

Each blow you take sharpens the scent of blood: your cooldowns recover 5% faster per rank for 6 sec.

5 points in earlier tiers required.

Improved Death StrikeTier 2 · 1 rank

Begin every run with Death Strike in your first slot instead of Blood Strike. Death Strike deals 10% more damage.

5 points in earlier tiers required.

Two-Handed Weapon SpecializationTier 2 · 2 ranks

Blood Strike, Death Strike, Obliterate and Plague Strike deal 6% more damage per rank.

5 points in earlier tiers required.

Rune TapTier 3 · 1 rank

When you drop below 35% health you tap your runes, restoring 15% of your maximum health. Once every 30 sec.

10 points in earlier tiers required.

Bloody StrikesTier 3 · 3 ranks

Death Strike, Blood Strike and Blood Boil deal 5% more damage per rank.

10 points in earlier tiers required. Requires Improved Death Strike at rank 1.

Veteran of the Third WarTier 3 · 3 ranks

+4% maximum health per rank.

10 points in earlier tiers required.

Vampiric BloodTier 4 · 1 rank

Vampiric Blood runs in you: you heal for 3% of all damage you deal.

15 points in earlier tiers required. Requires Bloody Strikes at rank 3.

BloodwormsTier 4 · 3 ranks

Each kill has a 25% chance to burst into bloodworms that heal you for 2% of your maximum health per rank. Once every 3 sec.

15 points in earlier tiers required.

Abomination's MightTier 4 · 2 ranks

Your critical hits stir Abomination's Might: allies within 20 yd deal 5% more damage per rank for 8 sec.

15 points in earlier tiers required.

HysteriaTier 5 · 1 rank

Every 30 sec in combat you are driven into Hysteria: +20% damage for 8 sec.

20 points in earlier tiers required.

Heart StrikeTier 5 · 1 rank

Your Death Strike becomes a Heart Strike: it hits 1 more enemy and deals 10% more damage.

20 points in earlier tiers required. Requires Vampiric Blood at rank 1.

Sudden DoomTier 5 · 3 ranks

Death Strike has a 15% chance to strike again at once for 25% of its damage per rank.

20 points in earlier tiers required.

Will of the NecropolisTier 5 · 3 ranks

When you drop below 35% health you take 10% less damage per rank for 8 sec. Once every 30 sec.

20 points in earlier tiers required.

Might of MograineTier 6 · 2 ranks

Your critical hits deal an extra 15% damage per rank.

25 points in earlier tiers required. Requires Heart Strike at rank 1.

Blood GorgedTier 6 · 3 ranks

Gorged on blood, you deal 3% more damage per rank with everything.

25 points in earlier tiers required.

Dancing Rune WeaponTier 7 · 1 rank

Every 25 sec a Rune Weapon fights beside you for 15 sec, echoing your Blood Strike, Death Strike, Obliterate, Plague Strike and Blood Boil at 60%.

30 points in earlier tiers required. Requires Might of Mograine at rank 2.

Frost

Improved Icy TouchTier 1 · 3 ranks

Icy Touch deals 6% more damage per rank.

Available in the first tier.

Runic Power MasteryTier 1 · 2 ranks

Runic power becomes tempo: all your cooldowns recover 5% faster per rank.

Available in the first tier.

ToughnessTier 1 · 3 ranks

You take 4% less contact damage per rank.

Available in the first tier.

Icy TalonsTier 2 · 3 ranks

Icy Touch quickens your blood: your cooldowns recover 7% faster per rank for 6 sec.

5 points in earlier tiers required. Requires Improved Icy Touch at rank 3.

AnnihilationTier 2 · 1 rank

Begin every run with Obliterate in your first slot instead of Blood Strike. Obliterate deals 10% more damage.

5 points in earlier tiers required.

Black IceTier 2 · 3 ranks

Icy Touch and Howling Blast deal 5% more damage per rank.

5 points in earlier tiers required.

LichborneTier 3 · 1 rank

When you drop below 35% health you turn Lichborne: a shield absorbs 30% of your maximum health. Once every 30 sec.

10 points in earlier tiers required.

Killing MachineTier 3 · 3 ranks

Obliterate has a 20% chance to turn you into a Killing Machine: +6% damage per rank for 8 sec.

10 points in earlier tiers required. Requires Annihilation at rank 1.

Chill of the GraveTier 3 · 2 ranks

Runic power becomes tempo: Obliterate and Icy Touch recover 10% faster per rank.

10 points in earlier tiers required.

Frigid DreadplateTier 4 · 3 ranks

Your dreadplate turns blows aside: you take 4% less contact damage per rank.

15 points in earlier tiers required.

RimeTier 4 · 1 rank

Howling Blast joins your spells at the start of every run, beside Obliterate. It deals 10% more damage.

15 points in earlier tiers required. Requires Killing Machine at rank 3.

Glacier RotTier 4 · 3 ranks

Icy Touch and Howling Blast deal 5% more damage per rank.

15 points in earlier tiers required.

ChilblainsTier 5 · 3 ranks

Icy Touch freezes its target in place for 0.5 sec per rank.

20 points in earlier tiers required.

Hungering ColdTier 5 · 1 rank

Every 12 sec in combat a Hungering Cold grips all enemies within 6 yd, slowing them by 60% for 3 sec.

20 points in earlier tiers required. Requires Rime at rank 1.

Merciless CombatTier 5 · 2 ranks

Every hit you land kills a normal enemy below 3% health per rank. Bosses are immune.

20 points in earlier tiers required.

Frost StrikeTier 6 · 1 rank

Your critical hits burst into frost, dealing 30% of the hit to enemies within 6 yd of the target. Once per second.

25 points in earlier tiers required. Requires Hungering Cold at rank 1.

Guile of GorefiendTier 6 · 2 ranks

Your critical hits deal an extra 10% damage per rank.

25 points in earlier tiers required.

Tundra StalkerTier 6 · 3 ranks

Obliterate deals 6% more damage per rank.

25 points in earlier tiers required.

Howling BlastTier 7 · 1 rank

Howling Blast erupts around you in 10 yd for 180% damage, rooting all but bosses for 1.5 sec. Every Obliterate hit and every Icy Touch crit make it ready (Rime).

30 points in earlier tiers required. Requires Frost Strike at rank 1.

Unholy

VirulenceTier 1 · 3 ranks

Your diseases are virulent: your damage over time deals 5% more damage per rank.

Available in the first tier.

AnticipationTier 1 · 3 ranks

You anticipate every blow: you take 4% less contact damage per rank.

Available in the first tier.

EpidemicTier 2 · 2 ranks

Plague Strike's disease lasts 15% longer per rank.

5 points in earlier tiers required.

OutbreakTier 2 · 1 rank

Begin every run with Plague Strike in your first slot instead of Blood Strike. Plague Strike deals 10% more damage.

5 points in earlier tiers required.

MorbidityTier 2 · 3 ranks

Death and Decay recovers 6% faster per rank.

5 points in earlier tiers required.

Unholy CommandTier 2 · 2 ranks

Death Grip recovers 10% faster per rank.

5 points in earlier tiers required.

NecrosisTier 3 · 3 ranks

Your hits have a 20% chance to unleash Necrosis, dealing 10% of the hit per rank to enemies within 6 yd of the target.

10 points in earlier tiers required.

Unholy BlightTier 3 · 1 rank

Unholy Blight joins your spells at the start of every run, beside Plague Strike. It deals 10% more damage.

10 points in earlier tiers required. Requires Outbreak at rank 1.

Blood-Caked BladeTier 3 · 3 ranks

Plague Strike has a 15% chance to strike again at once for 25% of its damage per rank.

10 points in earlier tiers required.

Corpse ExplosionTier 3 · 1 rank

Enemies you kill explode, dealing 50% of the killing blow to enemies within 6 yd. Once per second.

10 points in earlier tiers required.

ImpurityTier 4 · 3 ranks

Unholy Blight, Death and Decay and Blood Boil deal 5% more damage per rank.

15 points in earlier tiers required.

Ebon PlaguebringerTier 4 · 3 ranks

Your plagues deepen every wound: your damage over time deals 6% more damage per rank.

15 points in earlier tiers required. Requires Unholy Blight at rank 1.

Bone ShieldTier 5 · 1 rank

When an enemy strikes you, a Bone Shield absorbs 8% of your maximum health. Once every 8 sec.

20 points in earlier tiers required.

Scourge StrikeTier 5 · 1 rank

Your Plague Strike becomes a Scourge Strike: it hits 1 more enemy and deals 10% more damage.

20 points in earlier tiers required. Requires Ebon Plaguebringer at rank 3.

Wandering PlagueTier 5 · 3 ranks

Each disease tick has a 10% chance to wander, dealing 20% of the tick per rank to enemies within 6 yd of its target.

20 points in earlier tiers required.

Anti-Magic ZoneTier 5 · 1 rank

Every 20 sec in combat you raise an Anti-Magic Zone: allies within 20 yd gain a shield absorbing 10% of their maximum health.

20 points in earlier tiers required.

DesolationTier 6 · 3 ranks

You deal 3% more damage per rank with everything.

25 points in earlier tiers required.

Rage of RivendareTier 6 · 3 ranks

Plague Strike, Unholy Blight and Death and Decay deal 5% more damage per rank.

25 points in earlier tiers required. Requires Scourge Strike at rank 1.

Summon GargoyleTier 7 · 1 rank

Every 30 sec a Gargoyle flies with you for 20 sec, striking the nearest enemy within 20 yd every second for 250% of Plague Strike's damage.

30 points in earlier tiers required. Requires Rage of Rivendare at rank 3.

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