- Rogue Recovery, the Rogue's heal for a kill within 4 yards, is halved: it now restores 1.25% of maximum health instead of 2.5% (it still restores 8 Guard). Players reported it out-healing every other source; Rogues still survive the early game.
- Each class's innate traits now show before you play: the character creator lists them under the class line (icon and name, the effect on hover), the class buttons' tooltips name them, the hero's Spells tab lists them first as "Innate · always active", and the Codex has an entry for each. Warrior Shield Guard, Paladin Holy Guard, Death Knight Runeblade Parry, Rogue Evasion and Rogue Recovery; the casters have none.
- Rare, Epic and Legendary spell discoveries are three times as likely: about 1 full run in 10 now offers your class's Rare discovery, 1 in 20 the Epic and 1 in 57 the Legendary (about 1 in 6 runs finds at least one). The realm owner can now adjust these odds.
- Companion bots without a voice for a line now speak it with their own race's original voice (a /charge, /healme or /cheer, or an NPC greeting), and bots no longer all talk at once: only some answer each event, one at a time, a few seconds apart.
- Companion bots can now run on the realm itself: the game image carries the bot service and starts it beside the server once the owner sets a bot token, so Add bot works on game.warforge.si without a separate machine. Without the token nothing changes.
- Add bot now lets the party leader pick which companion joins: choose the class, then one of that class's personas (only ones not already in the party), or leave it on Random. No more adding and removing bots until the one you wanted shows up.
- Run analytics record a companion's GearScore as its share of the leader's (75% by default) instead of 0; bots already fought with that gear, only the record was missing it.
Enter the game