- Feats and titles. Fifteen feats are earned from your recorded runs and races: Survivor, Veteran, Mythic, Keystone Master, Keystone Conqueror, Untouchable, Swift, Warband, Lone Wolf, Boss Hunter, Slayer, Wayfarer, Champion, Racer and Pole Position. Each one is a title you can wear from the hero card; the Armory's Progress tab shows what you hold and how to earn the rest. Runs you already played count, so titles you earned before tonight are waiting for you.
- Mirage Kart varies. The party leader picks the race length (Sprint, Grand Prix or Endurance) and the course (Forward, Reverse or Random), and every race rolls a twist: the Lich King comes early, item frenzy, rocket start, double boost or a pure race with no items. A rematch rolls a new twist. The banner names the course and the twist, and the announcers call it at GO.
- Race leaderboards. Every finished race by a signed-in hero goes on the track's board (best race time and best lap, per course and length). The results screen shows the track record and your best with your rank; the Hall of Champions has the full Mirage Raceway tables.
- Starter sets rebalanced. Starter (Tier 0) set bonuses are halved: 2 pieces +0.067 armor, 4 pieces +1% health, 6 pieces +1% damage, 8 pieces +5% to your two signature spells. Starter pieces drop 12% per eligible boss (was 20%), guaranteed after 6 misses in a row (was 4), so a full set is a longer climb and world gear matters sooner.
- Car rooms get a Garage button under the minimap: pick your car there, and the party leader can restart the race from it. Developer tools are admin-only. On 1366x768 laptops the hero card no longer scrolls. The "Explore the game" link opens the public guide, which has a new "Co-op in three steps" page.
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