Save the party. Or embrace the shadow.

Priest

Mix healing and shields with holy or shadow damage. Discipline, Holy and Shadow create different ways to survive and support a group.

These descriptions come directly from the game’s talent catalog. Open Talents in your Armory to see your trained ranks, exact effects, prerequisites and current sigil prices. These are Warforge Veterans’ adapted talents.

Discipline

Unbreakable WillTier 1 · 3 ranks

Your will does not bend: you take 4% less contact damage per rank.

Available in the first tier.

Twin DisciplinesTier 1 · 3 ranks

Smite, Holy Fire and Mind Blast deal 5% more damage and Renew heals 5% more per rank.

Available in the first tier.

Improved Power Word: FortitudeTier 1 · 2 ranks

+3% maximum health per rank, and Power Word: Fortitude lasts 15% longer per rank.

Available in the first tier.

MartyrdomTier 2 · 2 ranks

Being hit focuses your mind: your cooldowns recover 8% faster per rank for 4 sec.

5 points in earlier tiers required.

Soul WardingTier 2 · 1 rank

Power Word: Shield joins your spells at the start of every run, beside Smite. It recovers 10% faster.

5 points in earlier tiers required.

Improved Power Word: ShieldTier 2 · 3 ranks

Your absorbs, heals over time and thorns are 10% stronger per rank.

5 points in earlier tiers required. Requires Soul Warding at rank 1.

Inner FocusTier 3 · 1 rank

You focus inward: +4% critical strike chance, and your critical hits deal 10% more.

10 points in earlier tiers required.

Improved Inner FireTier 3 · 3 ranks

Your Inner Fire burns brighter: +1.5 armor per rank.

10 points in earlier tiers required.

Divine AegisTier 3 · 1 rank

Your critical heals and every Power Word: Shield also shield the most injured ally within 20 yd for 30% of the amount for 6 sec.

10 points in earlier tiers required. Requires Improved Power Word: Shield at rank 3.

Focused WillTier 3 · 3 ranks

Being hit steels your will: you take 4% less damage per rank for 6 sec.

10 points in earlier tiers required.

Mental AgilityTier 4 · 3 ranks

Mana becomes tempo: all your cooldowns recover 3% faster per rank.

15 points in earlier tiers required.

Borrowed TimeTier 4 · 2 ranks

After you cast Power Word: Shield, your cooldowns recover 10% faster per rank for 6 sec.

15 points in earlier tiers required. Requires Divine Aegis at rank 1.

Pain SuppressionTier 4 · 1 rank

Dropping below 35% health suppresses your pain: you take 30% less damage for 8 sec. Once every 30 sec.

15 points in earlier tiers required. Requires Focused Will at rank 3.

Focused PowerTier 5 · 2 ranks

Smite and Mind Blast deal 6% more damage per rank.

20 points in earlier tiers required.

Mental StrengthTier 5 · 3 ranks

Mana becomes resolve: +3% maximum health per rank.

20 points in earlier tiers required.

EnlightenmentTier 5 · 3 ranks

You deal 3% more damage per rank with everything.

20 points in earlier tiers required.

Power InfusionTier 6 · 1 rank

Every 20 sec in combat you infuse your allies within 20 yd with power: they deal 15% more damage for 8 sec.

25 points in earlier tiers required. Requires Mental Strength at rank 3.

Renewed HopeTier 6 · 2 ranks

Each Power Word: Shield renews hope: allies within 20 yd recover 3% of their maximum health per rank.

25 points in earlier tiers required.

PenanceTier 7 · 1 rank

Smite becomes Penance: it fires 3 bolts at 65% damage each, and every bolt heals the most injured ally within 20 yd for 40% of its damage.

30 points in earlier tiers required. Requires Power Infusion at rank 1.

Holy

Improved RenewTier 1 · 3 ranks

Renew heals 6% more per rank.

Available in the first tier.

Holy SpecializationTier 1 · 3 ranks

+2% critical strike chance per rank, for your heals as well as your spells.

Available in the first tier.

Spell WardingTier 1 · 3 ranks

A holy ward surrounds you: you take 4% less contact damage per rank.

Available in the first tier.

Holy ReachTier 2 · 2 ranks

Holy Nova reaches 10% farther per rank.

5 points in earlier tiers required. Requires Holy Nova at rank 1.

Holy NovaTier 2 · 1 rank

Begin every run with Holy Nova in your first slot instead of Smite. Holy Nova deals 10% more damage.

5 points in earlier tiers required.

Divine FuryTier 2 · 3 ranks

Smite, Holy Fire and Renew recover 5% faster per rank.

5 points in earlier tiers required.

Blessed RecoveryTier 3 · 3 ranks

Being hit blesses your recovery: you heal 2% of your maximum health per rank. Once every 6 sec.

10 points in earlier tiers required.

Searing LightTier 3 · 2 ranks

Smite and Holy Fire deal 6% more damage per rank.

10 points in earlier tiers required. Requires Divine Fury at rank 3.

InspirationTier 3 · 3 ranks

Your critical strikes and heals inspire you: you take 4% less damage per rank for 6 sec.

10 points in earlier tiers required.

Surge of LightTier 4 · 2 ranks

Your critical strikes and heals surge with light: your cooldowns recover 10% faster per rank for 3 sec.

15 points in earlier tiers required.

Spirit of RedemptionTier 4 · 1 rank

Dropping below 35% health calls your spirit: you heal 15% and allies within 20 yd 8% of maximum health. Once every 30 sec.

15 points in earlier tiers required.

Holy ConcentrationTier 4 · 3 ranks

Clearcasting becomes calm: while untouched you regenerate 0.5% of your maximum health per second per rank.

15 points in earlier tiers required.

Test of FaithTier 5 · 3 ranks

Your faith is tested: below 35% health you deal 8% more damage per rank.

20 points in earlier tiers required.

LightwellTier 5 · 1 rank

A Lightwell follows you: every 8 sec in combat allies within 20 yd recover 4% of their maximum health.

20 points in earlier tiers required. Requires Spirit of Redemption at rank 1.

Spiritual GuidanceTier 5 · 3 ranks

Spirit guides your hand: you deal 3% more damage per rank with everything.

20 points in earlier tiers required.

Circle of HealingTier 6 · 1 rank

Your critical strikes and heals ripple outward: allies within 20 yd recover 4% of their maximum health. Once every 3 sec.

25 points in earlier tiers required. Requires Lightwell at rank 1.

Spiritual HealingTier 6 · 3 ranks

Your heals over time and absorbs are 10% stronger per rank.

25 points in earlier tiers required.

Guardian SpiritTier 7 · 1 rank

Once every 60 sec, a blow that would kill you or an ally within 30 yd is stopped: they return at 40% health and take 50% less damage for 4 sec.

30 points in earlier tiers required. Requires Circle of Healing at rank 1.

Shadow

Shadow FocusTier 1 · 3 ranks

Your shadow finds its mark: +2% critical strike chance per rank.

Available in the first tier.

Spirit TapTier 1 · 3 ranks

You tap the spirit of the fallen: each kill restores 1% of your maximum health per rank.

Available in the first tier.

BlackoutTier 1 · 3 ranks

Your spells have a 10% chance to black out the target, stunning it for 0.5 sec per rank.

Available in the first tier.

Improved Psychic ScreamTier 2 · 2 ranks

Psychic Scream recovers 10% faster and reaches 10% farther per rank.

5 points in earlier tiers required.

Improved Shadow Word: PainTier 2 · 2 ranks

Shadow Word: Pain lasts 15% longer and deals 5% more damage per rank.

5 points in earlier tiers required.

Improved Mind BlastTier 2 · 3 ranks

Mind Blast recovers 5% faster per rank.

5 points in earlier tiers required.

Mind FlayTier 3 · 1 rank

Begin every run with Mind Flay in your first slot instead of Smite. Mind Flay deals 10% more damage.

10 points in earlier tiers required.

Shadow ReachTier 3 · 3 ranks

Shadow Word: Pain, Mind Blast and Mind Flay reach 8% farther per rank.

10 points in earlier tiers required.

Shadow WeavingTier 3 · 3 ranks

Shadow weaves through your foes: each tick of your damage over time gives you +4% damage per rank for 8 sec.

10 points in earlier tiers required.

Mind MeltTier 4 · 2 ranks

+2.5% critical strike chance per rank.

15 points in earlier tiers required.

Vampiric EmbraceTier 4 · 1 rank

Your shadow feeds your allies: your damage over time heals allies within 20 yd for 3% of their maximum health. Once every 4 sec.

15 points in earlier tiers required. Requires Mind Flay at rank 1.

Improved Vampiric EmbraceTier 4 · 2 ranks

You heal for 1.5% of the damage you deal per rank.

15 points in earlier tiers required. Requires Vampiric Embrace at rank 1.

Psychic HorrorTier 5 · 1 rank

Every 15 sec in combat you horrify enemies within 6 yd: they flee in terror for 2 sec.

20 points in earlier tiers required.

ShadowformTier 5 · 1 rank

You take Shadowform: you deal 10% more damage, and Shadow Word: Pain and Mind Blast drain life, healing you for 8% of their damage.

20 points in earlier tiers required. Requires Vampiric Embrace at rank 1.

DarknessTier 5 · 3 ranks

Shadow Word: Pain, Mind Blast and Mind Flay deal 5% more damage per rank.

20 points in earlier tiers required.

Twisted FaithTier 6 · 3 ranks

Mind Flay and Mind Blast deal 5% more damage per rank.

25 points in earlier tiers required.

DispersionTier 6 · 1 rank

Dropping below 35% health disperses you into shadow: you take 50% less damage for 6 sec. Once every 30 sec.

25 points in earlier tiers required. Requires Shadowform at rank 1.

Shadow PowerTier 6 · 2 ranks

Your critical hits deal 10% more damage per rank.

25 points in earlier tiers required.

Vampiric TouchTier 7 · 1 rank

Shadow Word: Pain ticks heal you for 10% and allies within 20 yd for 5% of the damage; when its victim dies it jumps to 2 nearby enemies.

30 points in earlier tiers required. Requires Dispersion at rank 1.

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